"Given that the average damage reduction is dependent on crit chance and bonus in the first place, how can you hope to implement a flat damage reduction on DoTs without letting them crit?" - Lvl 70 Mage
"DoT's aren't out of control in PvP... DoT damage is constant, DoT damage is predictable, DoT damage is delayed." - Lvl 70 Druid
"My damage has taken a steep dive. My Shadow Word: Pain does much less damage than the stated 10% reduction Blizzard stated it would have against heavy Resil. I'm depending on casts with cooldowns and channeled spells now for damage. I mean why even bother trying?" - Lvl 70 Priest
"Currently 8 of 13 Battlegroups have active Warlocks in their Rank 1 2v2 arena. If this does not completely derail [the topic of] this thread, I don't know what does." -Lvl 70 Mage
"Yeah, cause those 30 second dots really kick your ass when the arena match is over 15 seconds after casting them on you, due to OMGWTFMSCRITEXECUTE I hear dots are deadly when that scoreboard is covering your screen." - Lvl 70 Warlock
"I think I see where Bliz is going with this change. Expect our Talent trees to merge into two branches in the near future. They will be called "PvP" and "PvE" and will emphasize the one-dimensional play the game seems to want from it's players. It'll not longer be about doing both, but one over the other." - Lvl 70 Warrior
Now, in all fairness, the PTR is bugged and the effect Resilience has on DoTS is a little higher than it should be, but from what these and other reactions are telling me, there's still a lot of resentment in the air.