Here's to a hawt-'locking year to come!
Best Wishes, and Happy New Year!
These are the same concerns (only x100) we saw before Burning Crusade launched. Once the expansion released though, these concerns were almost completely non-existent due to the excitement of getting an upgrade, regardless of item quality. Beyond this, here are some points to keep in mind:
Getting better gear now will give players an edge when leveling in Wrath of the Lich King, which in-turn will give them an edge in gearing up at end-game.
Having end-game epic quality gear (especially depending upon the item level), gives players an edge now.
Not all players are in epics.
Epics of high item level, i.e Black Temple epics vs. Heroic dungeon epics will last much longer.
It would be unhealthy for the game, and players if an MMO remained static and didn't evolve on all fronts.
Greetings,
Thank you for your follow up e-mail regarding the account action on *~*. This account has been issued a 48 hour suspension as a result of using unapproved third party software that gave the player an unfair advantage over other World of Warcraft players. Therefore, we regret to inform you that we are unable to reverse the account action previously issued.
Any further recorded deviations of character behavior in violation of
the Terms of Use may result in repercussions up to and including account closure as outlined in the World of Warcraft Terms of Use ( http://www.worldofwarcraft.com/legal/termsofuse.html) and/or the World of Warcraft Exploitation Policy (http://www.blizzard.com/support/wowgm/?id=agm01716p).
Please note that due to security concerns we will be unable to disclose any further details of this investigation.
Any disputes or questions concerning this account issue can only be addressed by Account Administration. To learn more about how Account Administration is able to assist you, please visit us at http://www.blizzard.com/support/wowaa/.
Thank you for your prompt attention and cooperation in this matter. Please feel free to contact us with any questions or comments you may have.
Sincerely,
*~*
Account Administration
Blizzard Entertainment
http://www.blizzard.com/support/wowaa/
Greetings,
Thank you for your follow-up email. The information regarding the account *~* has been reviewed once again and determined that the suspension was indeed warranted. As such, we regret to inform you that the account action decision is final and will not be reversed. Also all information regarding the action has been disclosed in our previous emails.
Any disputes or questions concerning this account action can only be addressed by Account Administration. To learn more about how Account Administration is able to assist you, please visit us at http://www.blizzard.com/support/wowaa/.
Sincerely,
*~*
Account Administration
Blizzard Entertainment
http://us.blizzard.com/support/article/21505
Greetings,
Thank you for contacting us regarding the recent action of your account. I understand that your account is important to you, and have conducted another investigation with that fact in mind. Unfortunately, however, I was only able to verify that the action of the account in question was justified. Please understand that these actions are only taken when absolutely necessary.
I apologize for any confusion these actions have caused, but you may wish to review our Terms of Use (http://www.worldofwarcraft.com/legal/termsofuse.html) and our game policies (http://www.blizzard.com/support/wowgm/?id=agm01712p). Upon installation, all players agree that the accounts they are creating may be closed for any reason, and at any time.
Thank you for your time and understanding of our position in this matter. Please feel free to contact us with any questions or concerns you may have regarding a different issue.
*~*
Account Administration
Blizzard Entertainment
http://www.blizzard.com/support/wowaa
Account Action: 48 Hour Suspension
Offense: Exploitation Policy - Unapproved Third Party Software
Player found moving in ways not possible by any means in-game in order to gain an advantage over other players.
"Though we are unable to discuss the outcomes of our investigations due to privacy concerns, rest assured that this incident has been looked into very thoroughly, and the appropriate actions have been taken on all involved accounts."
"48 Hour suspensions are most often assigned when the player has repeated an action he or she has been previously warned for."
“My name is Jean-Claude Van Damme… and I am a mage.”
“Hand-to-hand combat for me: it's over!”
“Now I can cast powerful spells!”
“Just try messing with me… I’ll turn you into a sheep.”
“A sheep!”
“…Because we all are a bit like sheep, you know...”
“I am Jean-Claude Van Damme, I am a mage.
“And you?”
"What’s your game?"
Pet Scaling. Warlock pets do not scale well at level 70 and as a result, lack sufficient stamina, mana, damage, and resistances.
Spell Haste and DoTS. Spell Haste should have a positive effect on DoTS, making them tick faster without gimping their dmg output.
Spell Pushback. With the advantage melee has been seeing over cloth wearing classes, and the introduction of Ignore Armor, the spell push back mechanic needs some tweaking to favor successful casting.
Talentless Insta-cast Corruption. Given the limitations placed on the spell's dmg coefficient, how easily the DoT is removed, and that global cooldowns already act as a limiting "cast" buffer, making it available to all Warlocks as an instant-cast "on the run" spell isn't too much to ask.
A True Unstable Affliction. It's a 41-pt talent. It's negative effects should proc every time the DoT is removed, no matter the process used.
Consolidate curse buffs into one Malediction. Since we can only have one curse on a target at a time, we shouldn't have 3 separate talents improving our curses.
Contagion vs. Unstable Affliction. These two talents seem to compete with one another. What makes UA great is it's negative proc upon being dispelled, but Contagion, the talent that leads to it, reduces the chance it will be dispelled. An obvious logistical error that needs a fix.
Improved Shadow Bolt and Incinerate. As things are currently, Fire 'locks do more damage spamming Shadow Bolts than they do spamming Incinerates. The Improved Shadow Bolt talent should also apply to Incinerate to help fix that inconsistency.
Affliction Tree Crit to Dmg Conversion Talent. DoTS are totally gimped when it comes to stats, and the updated effect of Resilience makes them even more so. To help balance out the new, almost universal defense players have to DoTS (everyone has access to 300+ Resil now) and to help Affliction's viability in high-end raiding (where gear is more Crit and Haste-heavy), introduce a talent deep into the Affliction tree that converts a percentage of +crit to +spell dmg.
Soul Shard Mechanics. Soul Shards have such potential, but currently are very basic and almost completely unnecessary. If they are to remain as generally applicable as they are, either introduce an ability to conjure them at the cost of the Warlock's own health (maybe make that the effect of Imp Drain Soul), or make them purchasable reagents. However, I think it'd be better to introduce mob-specific Soul Shards that when drained and created, add special effects to the Warlock's abilities that require shards. For example, creating a Soul Shard from a fire-based mob could add spell damage to a Soul Fire, and when cast, the Soul Fire would give priority to the fire-based Soul Shard for consumption. Similar mechanics could be applied to Shadowburn as well. And how about boss-specific Soul Shards that are made to be useful during other boss encounters? For example, a spell cast using a shard gathered from Onyxia could be programmed to be incredibly effective against Nef.
Cataclysm and Aftermath. Replace with more useful, Warlock-centric talents, or improve them by increasing their proc or return rates. Perhaps introduce a Suppression-type talent for Destruction spells, or one that increases spell crit rating.
Demon Armor. Allow it's health regen to scale, and increase the armor it provides. Adding Resilience to it wouldn't be a bad idea either.
Curse of Weakness. Buff it, and allow it to stack with other AP reducing abilities.
Utility Curse Mechanics. Allow them to be stacked atop one another, but with diminishing effects. For example, 3 Warlocks cast Curse of Shadow on a single mob -- the first increases Shadow dmg by 10%, the second by 5%, and the third by 2%, etc.
Demonology Talents. There are far too many weak talents in the Demonology tree. Master Conjurer, Imp Enslave Demon, Imp Health Funnel, and even Imp Succubus and Voidwalker all need to be reworked or replaced altogether.
Firestone. Revamp to add a stackable scorch effect to fire spells instead of melee procs. That way, it'll actually be an attractive prospect for Fire 'locks.
Conflagrate. Needs to be reworked to scale better with the 'lock and his/her gear.
Amplify Curse. Make applicable to ALL curses, as well as making the casted curse immune to all dispelling effects.
Shadowfury. Make it instant cast, as was originally intended. It's a 41-pt talent, and should be worthy of that title.
Drain Soul. Rework to make using ranks other than Rank 1 worthwhile. Increase dmg or make it tick more often, or include a paralyzing or slowing effect similar to Mind Flay.
Warlock
* The health cost taken from the Warlock after using Health Funnel will now remain consistent between uses.
Pally: More DPS would be good. What about a Warlock or Mage?
Me: I dunno man. I guess it depends on your style. Warlocks have longevity, so that'd take a bit of healing pressure off of you. But Mages generally have greater burst damage.
Pally: Yeah, but a Fire Mage is also easy to kill.
Me: You're the one that'd be healing. You don't think you could keep one up?
Pally: It's not that. It'd just be nice to have both DPS and longevity. You think a Mage would be a better fit than an SL/SL Warlock?
Me: For DPS, big time. SL/SL 'locks don't rely on Shadow Bolts, don't have Shadowburn, and rely on DoTs or their channeled Drain Life to do dmg. That's hardly bursting damage, which you'll definitely notice when you need it fast.
Pally: But the mage, I mean, once he burns everything, he's pretty much a paper weight.
Me: Yeah, but stick a Mage and your Warrior on one target, and that'll probably be one less to worry about right quick.
Pally: Unless it's a Pally healing. He can just bubble and heal our target through the damage. Ugh, I guess it comes down to whether I want to try and out-DPS the other team's heals or outlast them.
Me: A Warlock for out-lasting, for sure. Better long-term mana efficiency and the other healers get to blow their mana on removing DoTS all match long. And don't forget that 'locks can drain mana. Might come in handy. But if you want to try and DPS a target down asap and try to catch healers off guard, a Mage would work better me thinks.
Pally: Bah. Maybe I should just grab a Hunter.
Me: lol, well, they don't wear cloth. And they are getting buffed big time in 2.3.
Pally: That, and people in my battle group fall for feign death all the time.
Me: lol!
Pally: And cloth for the lose come Ignore Armor.
Me: Cloth definitely for the lose.
Pally: So it's settled then. Pally, Warrior, and Hunter.
Me: Grats man.