Friday, December 7, 2007

On the Warlock Forums: Class Feedback Requested

Looks like Christmas has come early for us Warlocks! It's Class Feedback time on the official forums, and while many Warlocks are putting Green Fire and a Warlock Epic Flying Mount on their wish lists, I'm thinking there are more important gifts Santa Bliz can put under the tree for our class. Here are a few items that need some much needed holiday love, in no particular order:

Pet Scaling. Warlock pets do not scale well at level 70 and as a result, lack sufficient stamina, mana, damage, and resistances.

Spell Haste and DoTS. Spell Haste should have a positive effect on DoTS, making them tick faster without gimping their dmg output.

Spell Pushback. With the advantage melee has been seeing over cloth wearing classes, and the introduction of Ignore Armor, the spell push back mechanic needs some tweaking to favor successful casting.

Talentless Insta-cast Corruption. Given the limitations placed on the spell's dmg coefficient, how easily the DoT is removed, and that global cooldowns already act as a limiting "cast" buffer, making it available to all Warlocks as an instant-cast "on the run" spell isn't too much to ask.

A True Unstable Affliction
. It's a 41-pt talent. It's negative effects should proc every time the DoT is removed, no matter the process used.

Consolidate curse buffs into one Malediction. Since we can only have one curse on a target at a time, we shouldn't have 3 separate talents improving our curses.

Contagion vs. Unstable Affliction. These two talents seem to compete with one another. What makes UA great is it's negative proc upon being dispelled, but Contagion, the talent that leads to it, reduces the chance it will be dispelled. An obvious logistical error that needs a fix.

Improved Shadow Bolt and Incinerate. As things are currently, Fire 'locks do more damage spamming Shadow Bolts than they do spamming Incinerates. The Improved Shadow Bolt talent should also apply to Incinerate to help fix that inconsistency.

Affliction Tree Crit to Dmg Conversion Talent. DoTS are totally gimped when it comes to stats, and the updated effect of Resilience makes them even more so. To help balance out the new, almost universal defense players have to DoTS (everyone has access to 300+ Resil now) and to help Affliction's viability in high-end raiding (where gear is more Crit and Haste-heavy), introduce a talent deep into the Affliction tree that converts a percentage of +crit to +spell dmg.

Soul Shard Mechanics
. Soul Shards have such potential, but currently are very basic and almost completely unnecessary. If they are to remain as generally applicable as they are, either introduce an ability to conjure them at the cost of the Warlock's own health (maybe make that the effect of Imp Drain Soul), or make them purchasable reagents. However, I think it'd be better to introduce mob-specific Soul Shards that when drained and created, add special effects to the Warlock's abilities that require shards. For example, creating a Soul Shard from a fire-based mob could add spell damage to a Soul Fire, and when cast, the Soul Fire would give priority to the fire-based Soul Shard for consumption. Similar mechanics could be applied to Shadowburn as well. And how about boss-specific Soul Shards that are made to be useful during other boss encounters? For example, a spell cast using a shard gathered from Onyxia could be programmed to be incredibly effective against Nef.

Cataclysm and Aftermath. Replace with more useful, Warlock-centric talents, or improve them by increasing their proc or return rates. Perhaps introduce a Suppression-type talent for Destruction spells, or one that increases spell crit rating.

Demon Armor. Allow it's health regen to scale, and increase the armor it provides. Adding Resilience to it wouldn't be a bad idea either.

Curse of Weakness. Buff it, and allow it to stack with other AP reducing abilities.

Utility Curse Mechanics. Allow them to be stacked atop one another, but with diminishing effects. For example, 3 Warlocks cast Curse of Shadow on a single mob -- the first increases Shadow dmg by 10%, the second by 5%, and the third by 2%, etc.

Demonology Talents. There are far too many weak talents in the Demonology tree. Master Conjurer, Imp Enslave Demon, Imp Health Funnel, and even Imp Succubus and Voidwalker all need to be reworked or replaced altogether.

Firestone. Revamp to add a stackable scorch effect to fire spells instead of melee procs. That way, it'll actually be an attractive prospect for Fire 'locks.

Conflagrate. Needs to be reworked to scale better with the 'lock and his/her gear.

Amplify Curse. Make applicable to ALL curses, as well as making the casted curse immune to all dispelling effects.

Shadowfury. Make it instant cast, as was originally intended. It's a 41-pt talent, and should be worthy of that title.

Drain Soul. Rework to make using ranks other than Rank 1 worthwhile. Increase dmg or make it tick more often, or include a paralyzing or slowing effect similar to Mind Flay.

Here's hoping for a Warlock Christmas!

7 comments:

Jujulock said...

Your firestone idea is the best one I've heard yet.

Drag said...

I like your Firestone idea too. It'd distinguish fire Warlocks quite a bit, which is something we've wanted for a long time.

Poxus said...

Actually you have a lot of good ideas, besides the firestone one. Maybe you should post these in the feedback post.
I have thought about going and making a summarization of all the legit information in that post, but it has gotten quite long and that would be a nasty chore as it stands right now.

Anonymous said...

I love the Firestone idea too and the one about Utility Curses stacking is awesome. I like the Soul Shard idea too but I think it would be hard to make it work right.

JAGOeX said...

Thx guys. I guess that 180 days or so /played amounted to something. =)

As for the Soul Shard idea, Bliz could rework the Master Conjurer talent to have nothing to do with Fire or Spellstones and everything to do with "Empowered" Soul Shards. There are so many ways Bliz could apply the change to make it sexy... maybe it deserves it's own post?

Hehe.

Jesyka said...

jagonub,

Most of these are pvp oriented, which is fine... but it seems as though that's all tha matters anymore... to players and blizzard,alike... and not even pvp, moreso arena.

The soul shard idea, although it's a cool one, is too... I hate to say it, OP. Not so much the ability to obtain them differently, but the whole different shards give effects. There isn't even a way for any other class to obtain anything similar by any means. I will say, though, that ive been playing a lock much longer than you and... ive never had an issue with how i had to get shards :p The only changes I would honestly request... make them stack, in like 5's even, so that they don't take up as much space AND make soulshatter not take one to use it, or shorten its cooldown. I like the shard aspect of locking... its unique and the lore regarding it is meaningful. Just because its hard to pvp due to our shard burning ability shadowburn/summoning etc per death... doesnt mean it needs entirely reworked. >.>

I'll probably have more to say to this later, for now i have to go serve pizza's.

Not a bad post, but as always... too much thought. Or perhaps, im just sick of seeing the essence of each class being completley thrown out and replaced by some arena oriented setup. Why not just remake WoW and eliminate raiding altogether? /sigh

JAGOeX said...

While a good portion of my list does affect PvP, much of it has PvE application as well. For example:

- Pet Scaling
- Spell Haste and DoTS
- Talentless Insta-cast Corruption
- Consolidated Maledicion
- Imp Shadow Bolt/Incinerate
- Affliction Crit to Dmg conversion
- CoW revamp
- Utility Curse Mechanics
- The Firestone buff
- Conflag scaling
- Amplify all Curses
- Drain Soul mechanics

The Soul Shard idea would add some dimension to a mechanic that is totally archaic. Adding some depth to the system would make it a bit more worthwhile. Bliz wouldn't have to make it OP to make it successful, either. Just add in a few "chance" variables and it'd be good to go. ;)