* Added a new potion to alchemy trainers: Mad Alchemist's Potion. This new potion requires Alchemy to consume.
A potion only Alchemists can use? Makes sense. There are plenty of profession-specific items that are only to be used only by those who can create them (many Engineering and Tailoring items come to mind), so why not Alchemy? And what does this potion do, exactly, that it would require an Alchemic specialty to consume?
Blizzard Blue Drysc sheds some light on the subject, stating that
"It's a trainable alchemist-only rejuvenation potion (replenish health/mana) and will also give a random elixir buff. It won't replace existing elixir buffs though; if you already have one on."
Nice! So it's pretty serious stuff in that with one potions-cooldown, you can regen your health and mana. Gotta love that. And the random elixir buff is a nice little additive too, but it has me wondering if it abides by the 2-elixirs-only rule. Drysc said that it won't replace existing buffs, possibly implying that a THIRD elixir buff would be applied, but it could also mean that the buff portion of the Mad Alchemists Portion can fail if two elixir buffs are already active. I'll guess we'll just have to wait for more info. to figure out exactly how this will work.
Oh, and another thing about the random buffs. With what else Drysc had to say, I don't think it will be an issue to keep popping those potions until you get the elixir buff you want. Apparently, the pots will be very inexpensive to make, on the order of a single Crystal Vial and a Ragveil or two. That's not a bad deal at all, especially when you consider the cheap cost paired with Potions Mastery. Yikes at the thought!
So while these changes won't bring Alchemy back to the grand-old profession that it once was, they're definitely something worth toasting to. So here here, Alchemists. Drink up to a small buff, but a good buff none-the-less.
Here's to hoping it makes us foam at the mouth. ;)