So the new patch is FINALLY out like a drag queen at Mardi Gras, and I just logged in a short while ago to check it out its hawt, Live server action. The first thing I noticed didn't fill me with hope, however, as I was introduced to an oddity within the sound -- specifically, the way the surround channels were behaving. For example, I'd cast Fel Armor while leaving my toon at a stand-still, but the cast sounded like it was coming from behind me. I cast it again and moved backwards, and the sound behaved as if I had moved INTO the cast, getting much louder back to front. Odd.
Apparently, I'm not the only one experiencing the sound problems. There are already a number of threads (like this one) that detail the sound issues players are experiencing. I guess Bliz introduced a new way of working with Sound in this new patch, and as a result, messed up something fierce in the process. So it doesn't look like messing w/ the game or OS sound options will help matters -- it'll require a hot-fix at best. Bummer. =(
Not all is lost, however.
I did manage to ignore the very annoying sound issues long enough to get in a game of AV. And if my first experience is going to be the norm...
...all I can say is "GG."
There were VERY few AFKers in the cave, and the Horde pretty much steamrolled the Alliance to a 22-min, very impressive win. And by the looks of it, it's a trend that seems to be resonating elsewhere. So hopefully it won't go out of style anytime soon. =)
All in all, it seems to be a pretty successful patch day, but here's to hearing something good out of Bliz about the sound issues.