It's literally 2 seconds before the ball drops for all of us here on the west coast, officially ringing in the new year. I'm off to celebrate with the fam, but before I do, I wanted to wish you all an amazing 2008 and thank you once again for making this blog a part of your browsing.
Here's to a hawt-'locking year to come!
Best Wishes, and Happy New Year!
Monday, December 31, 2007
Blue: Pet Names ≠ Arena Partner Names
You know that popular "exploit" where Hunters name their pets the same as their Arena partners? The one that makes it very difficult for their opponents to target them effectively? Well, after a little bit of misinformation and confusion about where the big B stands on the matter, the issue has finally been put to rest.
In one of the first CM posts of 2008, Blizzard Blue Vrakthris states that for situations where unfair targeting issues would apply, pet names would indeed be changed. Truly a heavy-handed approach, but due to an apparent hiccup in the /target mechanism, it may be the only way to immediately remedy the issue.
When using target macros in an environment where a toon and a pet share the same name, priority is given to whichever is closer to the individual doing the targeting. In many situations, it is possible to take advantage of this mechanic to ensure that the pet is targeted and not the Hunter's complimenting toon. So as a short-term solution, forcing the Hunter to change the pet's name is really all that can be done. Kudos to Bliz for acting accordingly.
No word yet on how Bliz plans to enforce these changes, but if you're a Hunter and you're guilty of using this exploit, it wouldn't be a bad idea to preempt the justice and change your pet's name asap, lest you end up like our friend Dog the Bounty Hunter and pwned by the law. And I know this is a sad moment for you guys and all, but seriously, with all the buffs you've received lately, it's not like you need any extra help anyway! ;)
In one of the first CM posts of 2008, Blizzard Blue Vrakthris states that for situations where unfair targeting issues would apply, pet names would indeed be changed. Truly a heavy-handed approach, but due to an apparent hiccup in the /target mechanism, it may be the only way to immediately remedy the issue.
When using target macros in an environment where a toon and a pet share the same name, priority is given to whichever is closer to the individual doing the targeting. In many situations, it is possible to take advantage of this mechanic to ensure that the pet is targeted and not the Hunter's complimenting toon. So as a short-term solution, forcing the Hunter to change the pet's name is really all that can be done. Kudos to Bliz for acting accordingly.
No word yet on how Bliz plans to enforce these changes, but if you're a Hunter and you're guilty of using this exploit, it wouldn't be a bad idea to preempt the justice and change your pet's name asap, lest you end up like our friend Dog the Bounty Hunter and pwned by the law. And I know this is a sad moment for you guys and all, but seriously, with all the buffs you've received lately, it's not like you need any extra help anyway! ;)
Today's LOL: Ad Placement FTW
Saw this on the blog a bit ago and, well, yeah...
Suddenly, the fries seem a little less appetizing, am I right? Hehe.
Anyway, when the wife and I got home last night, she saw the pictures on the blog and had a very interesting reaction. I expected her to be repulsed by the images, being that she's pregnant and most foods are incredibly unappealing to her at the moment. Instead, her eyes widened and her jaw dropped slightly as she said "OMG those look so good. I want some!"
She loves them as well. =)
Suddenly, the fries seem a little less appetizing, am I right? Hehe.
Anyway, when the wife and I got home last night, she saw the pictures on the blog and had a very interesting reaction. I expected her to be repulsed by the images, being that she's pregnant and most foods are incredibly unappealing to her at the moment. Instead, her eyes widened and her jaw dropped slightly as she said "OMG those look so good. I want some!"
She loves them as well. =)
Sunday, December 30, 2007
Improve Your Wi-Fi Connection
Back in October, the great crew over at Lifehacker put together a list of ten things you can do to boost your Wi-Fi connection's performance. Having glossed over the list and performed a few tweaks myself, I definitely recommend giving their advice a go. Not only was my connection's range improved, but my latency decreased noticeably as well.
If you're heavy into hardcore PvE or PvP content and are strictly limited to wireless connectivity, these recommendations could prove very useful, minimizing your lag and therefore improving your performance. Heck, even if you simply want to enjoy some casual gaming or browsing from your couch, these tweaks would definitely make the experience much easier to enjoy.
Very worth it in any case, if you ask me. =)
If you're heavy into hardcore PvE or PvP content and are strictly limited to wireless connectivity, these recommendations could prove very useful, minimizing your lag and therefore improving your performance. Heck, even if you simply want to enjoy some casual gaming or browsing from your couch, these tweaks would definitely make the experience much easier to enjoy.
Very worth it in any case, if you ask me. =)
Trying Something New
Being that it's the holidays and a time of giving and selflessness, I decided to give away a BoE epic to some lucky player on my home server. The prize is the healing-based Lifegiving Cloak, and all people have to do to have a shot at winning it is reply to a post I made on the realm's forum. I'm not exactly sure how the quasi-raffle will go, but I figure that since my account expires on the 11th of January, it'd be a fun way to get the cloak some use. =)
Good luck to those participating, and Happy Holidays!
Good luck to those participating, and Happy Holidays!
Eyonix Speaks on "The Point" of Things
Almost two weeks ago on the General Forums, a question was asked about "the point" of playing WoW. The basic argument was that the game is an endless cycle, with all progress and epic gear wiped clean with every expansion, and all invested effort being pointless as a result. The thread was quickly deleted by a forum moderator, but Blizzard Blue Eyonix felt it necessary to address the issue and created a thread of his own to do so.
In it, Eyonix responds:
As usual, Sir Eyonix makes a few strong points, especially related to gear longevity. I remember when I was leveling my Warlock from Level 60 to 70, much of my High Warlord raiment was intact when I hit the big 7-0, and performed beautifully even in Karazhan. It took a good while for me to replace my excellent Level 60 epics, because much of the gear I came across while leveling to 70 didn't even come close to what I already had. I'm sure the same will be said of very high-end Level 70 gear as people lucky enough to sport them work their way to Level 80 in the WotLK.
With that in mind, it's easy to understand why putting much effort into the game now and gaining access to the highest level epic gear isn't all for not just because an expansion rolls around. Much of the stuff may indeed be around at Level 80. Sure, it may only be for a short time, but the point is that it'll still be there, and will be very useful along the way.
In it, Eyonix responds:
These are the same concerns (only x100) we saw before Burning Crusade launched. Once the expansion released though, these concerns were almost completely non-existent due to the excitement of getting an upgrade, regardless of item quality. Beyond this, here are some points to keep in mind:
Getting better gear now will give players an edge when leveling in Wrath of the Lich King, which in-turn will give them an edge in gearing up at end-game.
Having end-game epic quality gear (especially depending upon the item level), gives players an edge now.
Not all players are in epics.
Epics of high item level, i.e Black Temple epics vs. Heroic dungeon epics will last much longer.
It would be unhealthy for the game, and players if an MMO remained static and didn't evolve on all fronts.
As usual, Sir Eyonix makes a few strong points, especially related to gear longevity. I remember when I was leveling my Warlock from Level 60 to 70, much of my High Warlord raiment was intact when I hit the big 7-0, and performed beautifully even in Karazhan. It took a good while for me to replace my excellent Level 60 epics, because much of the gear I came across while leveling to 70 didn't even come close to what I already had. I'm sure the same will be said of very high-end Level 70 gear as people lucky enough to sport them work their way to Level 80 in the WotLK.
With that in mind, it's easy to understand why putting much effort into the game now and gaining access to the highest level epic gear isn't all for not just because an expansion rolls around. Much of the stuff may indeed be around at Level 80. Sure, it may only be for a short time, but the point is that it'll still be there, and will be very useful along the way.
Warlock Food: Animal Fries
Growing up in Southern California, I've had the privilege of eating at IN-N-OUT Burger, one of the best burger joints around. They have amazing burgers and fries, and even some interesting stuff on a semi-secret (but not-so-secret) menu, which includes an "Animal Style" burger that is smothered in cheese, grilled onions, dressing, and a mustard zing that is totally ummmph. Only recently was I made aware that you can order their fries Animal Style as well, and I just picked up my first order...
Now, I'm no doctor, but I'm pretty sure that's a heart attack right there.
But as unhealthy as the fries look, they are just as tasty, and yet, probably shouldn't be enjoyed too often lest you end up like that dude in the WoW South Park episode. If you live in California or wherever else an IN-N-OUT is available, I definitely recommend trying them at least once. Hella good. ;)
Bon appetit!
Now, I'm no doctor, but I'm pretty sure that's a heart attack right there.
But as unhealthy as the fries look, they are just as tasty, and yet, probably shouldn't be enjoyed too often lest you end up like that dude in the WoW South Park episode. If you live in California or wherever else an IN-N-OUT is available, I definitely recommend trying them at least once. Hella good. ;)
Bon appetit!
Saturday, December 29, 2007
New England Warlocks?
The Patriots are 16-0; the first team to go undefeated in the modern football era. As a result, they are being called OP, and by nature and definition, that pretty much means that they understand the Warlock plight. No one I know was rooting for them, and pretty much everyone I know wanted to see them lose. People hate them, and why wouldn't they? Those fear-kiting, deathcoiling, drain-tanking Patriots seem unbeatable, afterall, and totally need a nerf. Hate and jealousy often come with that kind of territory.
Even though we are at the end of the regular season, the true test is only just beginning, as all other teams buff their ranks in order to take theWarlocks Patriots down. Will it be the Indianapolis Warriors or the Dallas Rogues? Only time will tell...
Congrats to New England and their great team. 'Lock on.
Even though we are at the end of the regular season, the true test is only just beginning, as all other teams buff their ranks in order to take the
Congrats to New England and their great team. 'Lock on.
Thursday, December 27, 2007
Chinese WoW Player Burns Classmate IRL
There are a lot of socially-inept individuals that play World of Warcraft. Like many other MMORPGs, it harbors semi-extreme, "weird" behaviors quite well, mainly due to the safe house one experiences behind their computer screen. There, people can be social without being social. This provides those individuals with problem behaviors with an opportunity to interact with others, often unsatisfactorily. Just ask any girl that has ever played the game, and I'm sure they can recount several instances of awkward conversation with others, and even a bit of clingy-ness, obsessiveness, borderline stalking and other predatory behaviors. Also widespread is the unhealthy kind of competitiveness WoW seems to nurture. You've seen them... people with a RL sense of immunity and "rock star complexes" because they have a strong sense of character in a video game. Weird, right?
The latter of these two types of players, while much more frequent and taken more lightly than the stalking types, present a far more serious issue, imho. The potential for dangerous behavior is far greater, and often unexpected, which heightens the risk these individuals present. For example, a recent occurrence of "immune ego gone wild" was outlined in an article on WIRED, where a Chinese WoW Player burned a fellow classmate he had an issue with. The aggressor cited World of Warcraft as his partner in crime, self-motived to turn himself into a Fire Mage. Sure, instances like these are few and far between, but when they happen, they're truly explosive...
...pardon the pun...
So anyway, it's always sad to see behaviors like this come to a head. And while there are many questions that surround the details of the matter, it's unfortunate that it could have probably been prevented, and wasn't. If people understood the risk factors involved (kinda like a Chinese farmer rolling a Fire Mage... HELLO?!), we would see less of this kind of thing happening.
Here's to hoping for that kind of clarity some day, and every day thereafter.
The latter of these two types of players, while much more frequent and taken more lightly than the stalking types, present a far more serious issue, imho. The potential for dangerous behavior is far greater, and often unexpected, which heightens the risk these individuals present. For example, a recent occurrence of "immune ego gone wild" was outlined in an article on WIRED, where a Chinese WoW Player burned a fellow classmate he had an issue with. The aggressor cited World of Warcraft as his partner in crime, self-motived to turn himself into a Fire Mage. Sure, instances like these are few and far between, but when they happen, they're truly explosive...
...pardon the pun...
So anyway, it's always sad to see behaviors like this come to a head. And while there are many questions that surround the details of the matter, it's unfortunate that it could have probably been prevented, and wasn't. If people understood the risk factors involved (kinda like a Chinese farmer rolling a Fire Mage... HELLO?!), we would see less of this kind of thing happening.
Here's to hoping for that kind of clarity some day, and every day thereafter.
Wednesday, December 26, 2007
Another SotW
In celebration of gaming, Guitar Hero III, and epic tunes, here's a second SotW this week that is sure to get your head spinning. If the crazy guitar licks don't do it, the band's amazing hair will. Here's Dragonforce, with Fire and Flame. Enjoy. =)
Tuesday, December 25, 2007
WTB Global Cooldown for Guitar Hero III
It's Christmas 2007, I'm a gamer, and the fingers on my left hand are about to fall off. That could only mean one thing: I received Guitar Hero III for my Wii, and am absolutely loving it! I've spent a couple of hours rocking away already, and am having an amazing amount of fun. It totally beats farming or grinding honor, let me tell ya. =P
I beat the game on Medium difficulty during my first sitting, which was great, but omg how things immediately changed after that. Let me just say, holy crap @ the higher difficulties! They are totally on an epic, insanely more difficult level of play than I thought they would be. And I know I should expect "Hard" to be more difficult than "Medium," but trust me, those words don't do the difference in difficulty any amount of justice. They should be renamed to "You can do this" for Medium, "Bend over and lets get this over with" for Hard, and "You might as well not even try" for Expert. That'd be more accurate imho.
The crazy-hard thing about the higher difficulties, and even some tracks at Medium, is the insane speed with which you gotta hit the buttons. No global cooldowns here (as nice as that would be). The fingers are always moving lightning-quick, and if you flinch for even a second, it can throw you off for the rest of the song, which would doom you to failure.
Anyway, tomorrow is another day of relaxing vacation time. I'll be trying more Hard and Expert tracks to see how far I can get. And hopefully, I won't lose any fingers in the process.
Merry Christmas. =)
I beat the game on Medium difficulty during my first sitting, which was great, but omg how things immediately changed after that. Let me just say, holy crap @ the higher difficulties! They are totally on an epic, insanely more difficult level of play than I thought they would be. And I know I should expect "Hard" to be more difficult than "Medium," but trust me, those words don't do the difference in difficulty any amount of justice. They should be renamed to "You can do this" for Medium, "Bend over and lets get this over with" for Hard, and "You might as well not even try" for Expert. That'd be more accurate imho.
The crazy-hard thing about the higher difficulties, and even some tracks at Medium, is the insane speed with which you gotta hit the buttons. No global cooldowns here (as nice as that would be). The fingers are always moving lightning-quick, and if you flinch for even a second, it can throw you off for the rest of the song, which would doom you to failure.
Anyway, tomorrow is another day of relaxing vacation time. I'll be trying more Hard and Expert tracks to see how far I can get. And hopefully, I won't lose any fingers in the process.
Merry Christmas. =)
Monday, December 24, 2007
Song of the Week
Just because I'm done playing WoW doesn't mean I'm done listening to good music. And what kind of person would I be if I didn't pass sweet tunes along to you, eh? Not a very nice one, to say the least, and since it's the Eve of Christmas and all, that'd just be unacceptable behavior.
I first heard this week's SotW in a vid of a great Kael'Thas encounter, recorded by the Illidan-killing guild Invictus, of Alexstrasza. It's also a track on a an arcade version of DDR Groove 2 (I believe), and has quite a following as a result. It is KaW's Esperanza, a fantastic and booming piece of electronica. Click the link below to download or stream it, and let me know what you think. Enjoy, and Merry Christmas Eve!
KaW - Esperanza
I first heard this week's SotW in a vid of a great Kael'Thas encounter, recorded by the Illidan-killing guild Invictus, of Alexstrasza. It's also a track on a an arcade version of DDR Groove 2 (I believe), and has quite a following as a result. It is KaW's Esperanza, a fantastic and booming piece of electronica. Click the link below to download or stream it, and let me know what you think. Enjoy, and Merry Christmas Eve!
KaW - Esperanza
Sunday, December 23, 2007
Banned: What to Expect from Account Admins
The carousel. The merry-go-round. The teacup ride. Blizzard's Account Administration. What do all of these things have in common? They all spin you around in circles, getting you no where fast, and maybe even a little queazy in the process. Since my recent ban that occurred a little over a week ago, I've been in contact with a few Blizzard Account Administrators trying to get to the bottom of my suspension. I was accused of using third party programs to give me an unfair advantage in my play. I disputed the claims, hoping to clear things up and prevent a similar event from occurring in the future. However, I now find myself in a cyclic pinwheel of corporate banter that is making things rather difficult. Not only are the Admin responses ignorant and lacking of any detail, but they are also quite stubborn and even a bit insulting as well -- hardly the response I was hoping for.
Here are the emails I have received from Blizzard's Account Admins up to now. I can only assume that the hollow tone is common among all letters of this type. So, if you do find yourself banned, these responses are probably similar to those you should be expecting if you decided to dispute any would-be claims against you.
Response 1
Response 2
Response 3
As you can see from the lack of detail and empty, hollow statements in these emails, disputing your suspension can ultimately lead to absolutely no gain. Indeed, for me, trying to right the wrong has felt like a complete waste of time. I must carefully dictate my arguments while all Blizzard has to do is tell me my suspension was "justified" and call it a day. It is insulting and frustrating to say the least, and I hope none of you ever have to deal a similar situation.
I am currently awaiting another response and will update you all accordingly... once my head stops spinning, that is.
Here's to enjoying the ride.
Here are the emails I have received from Blizzard's Account Admins up to now. I can only assume that the hollow tone is common among all letters of this type. So, if you do find yourself banned, these responses are probably similar to those you should be expecting if you decided to dispute any would-be claims against you.
Response 1
Greetings,
Thank you for your follow up e-mail regarding the account action on *~*. This account has been issued a 48 hour suspension as a result of using unapproved third party software that gave the player an unfair advantage over other World of Warcraft players. Therefore, we regret to inform you that we are unable to reverse the account action previously issued.
Any further recorded deviations of character behavior in violation of
the Terms of Use may result in repercussions up to and including account closure as outlined in the World of Warcraft Terms of Use ( http://www.worldofwarcraft.com/legal/termsofuse.html) and/or the World of Warcraft Exploitation Policy (http://www.blizzard.com/support/wowgm/?id=agm01716p).
Please note that due to security concerns we will be unable to disclose any further details of this investigation.
Any disputes or questions concerning this account issue can only be addressed by Account Administration. To learn more about how Account Administration is able to assist you, please visit us at http://www.blizzard.com/support/wowaa/.
Thank you for your prompt attention and cooperation in this matter. Please feel free to contact us with any questions or comments you may have.
Sincerely,
*~*
Account Administration
Blizzard Entertainment
http://www.blizzard.com/support/wowaa/
Response 2
Greetings,
Thank you for your follow-up email. The information regarding the account *~* has been reviewed once again and determined that the suspension was indeed warranted. As such, we regret to inform you that the account action decision is final and will not be reversed. Also all information regarding the action has been disclosed in our previous emails.
Any disputes or questions concerning this account action can only be addressed by Account Administration. To learn more about how Account Administration is able to assist you, please visit us at http://www.blizzard.com/support/wowaa/.
Sincerely,
*~*
Account Administration
Blizzard Entertainment
http://us.blizzard.com/support/article/21505
Response 3
Greetings,
Thank you for contacting us regarding the recent action of your account. I understand that your account is important to you, and have conducted another investigation with that fact in mind. Unfortunately, however, I was only able to verify that the action of the account in question was justified. Please understand that these actions are only taken when absolutely necessary.
I apologize for any confusion these actions have caused, but you may wish to review our Terms of Use (http://www.worldofwarcraft.com/legal/termsofuse.html) and our game policies (http://www.blizzard.com/support/wowgm/?id=agm01712p). Upon installation, all players agree that the accounts they are creating may be closed for any reason, and at any time.
Thank you for your time and understanding of our position in this matter. Please feel free to contact us with any questions or concerns you may have regarding a different issue.
*~*
Account Administration
Blizzard Entertainment
http://www.blizzard.com/support/wowaa
As you can see from the lack of detail and empty, hollow statements in these emails, disputing your suspension can ultimately lead to absolutely no gain. Indeed, for me, trying to right the wrong has felt like a complete waste of time. I must carefully dictate my arguments while all Blizzard has to do is tell me my suspension was "justified" and call it a day. It is insulting and frustrating to say the least, and I hope none of you ever have to deal a similar situation.
I am currently awaiting another response and will update you all accordingly... once my head stops spinning, that is.
Here's to enjoying the ride.
Saturday, December 22, 2007
Transmutation Specialty Not WAI
In it's current form, the Transmutation specialty for Alchemy is a terrible joke. I specced Transmutation when TBC was first released, and I can literally count the procs I have experienced on my own two hands. Countless threads have been posted on the WoW Professions Forum since the specialty's conception, complaining of dismally-low proc rates. They are so few and far between, infact, that I can't even remember the last time I actually experienced one. What is it that makes them so rare? The poor math Blizzard used to dictate a "chance" proc occurance together with the Philosopher Stone, which is limited by it's own set of internal cooldowns. These limitations are inherent to any Alchemist performing transmutes, specialized or not. But it is the Transmute Master that is affected most, far beyond even what the quality of transmuted items should require. Thankfully, after all this time, Blizzard is finally fessing up to the matter, and is looking into making things right... sort of.
Blizzard Blue Pavonum has admitted that Transmutations are experiencing proc issues, but qualifies them as only occurring since the implementation of Patch 2.3. Personally, I have yet to experience even a single proc since Patch 2.3 landed, but I had no expectation of seeing one for quite some time, since they were so rare to begin with. Being that is the case, I find it hard to believe that this is a new-patch issue and think that Bliz being a little less than honest about the matter. But hey, at least they're finally getting around to acknowledging it and working on a fix. And no matter when it becomes available, at least we Alchemists can immediately find comfort in the fact that new there was something wrong, and that we weren't going mad after all. =)
Blizzard Blue Pavonum has admitted that Transmutations are experiencing proc issues, but qualifies them as only occurring since the implementation of Patch 2.3. Personally, I have yet to experience even a single proc since Patch 2.3 landed, but I had no expectation of seeing one for quite some time, since they were so rare to begin with. Being that is the case, I find it hard to believe that this is a new-patch issue and think that Bliz being a little less than honest about the matter. But hey, at least they're finally getting around to acknowledging it and working on a fix. And no matter when it becomes available, at least we Alchemists can immediately find comfort in the fact that new there was something wrong, and that we weren't going mad after all. =)
Tip of the Week: Warlock Suicide
Hellfire is a rarely-used Warlock ability, and with good reason. It produces a very large amount of damage, and for every tick, it also inflicts damage to the casting 'lock. Obviously not ideal in most situations. But then there are those instances where Hellfire simply shines, and that is what this week's TotW is all about.
Ever find yourself in a Battleground, knee-deep in combat and frustrated at the fact that your pet just died for the 15th time? Well, don't waste a Shard summoning another, and don't go giving the opposing team a free kill either. All you have to do is commit Warlock Suicide: Life Tap as much as possible, and top it off with a Hellfire. Bam, you're dead, standing at the graveyard, and about to res with a "free" pet at your side, and at no cost to your durability or death toll. Not bad, right?
How about when you're deep into a raid instance, and your guildies are calling for another to help summon at the Meeting Stone outside? Sick of running your responsible butt all the way back to help out? Well, don't do it then! Instead, Life Tap, Hellfire, and bam. You're dead, outside, and all you need to do is run back through the instance portal and out again. And there you are, ready to summon at the Meeting Stone in a flash.
Oh, and I can't go without mentioning the all-important "wipe" application. When you see your MT die, and you look over at KTM or Omen and see your name creeping up that aggro list, don't run around with your arms flailing. Simply Life Tap, Hellfire, and you're done. You're dead, and you've taken no durability damage in the process whatsoever. Suddenly, wipes aren't that bad anymore, are they? =P
So there you have it -- a rarely-used Warlock spell that actually has many useful applications. Check it out, get a little creative with it, and let me know what you think.
Happy Hellfiring. =)
Ever find yourself in a Battleground, knee-deep in combat and frustrated at the fact that your pet just died for the 15th time? Well, don't waste a Shard summoning another, and don't go giving the opposing team a free kill either. All you have to do is commit Warlock Suicide: Life Tap as much as possible, and top it off with a Hellfire. Bam, you're dead, standing at the graveyard, and about to res with a "free" pet at your side, and at no cost to your durability or death toll. Not bad, right?
How about when you're deep into a raid instance, and your guildies are calling for another to help summon at the Meeting Stone outside? Sick of running your responsible butt all the way back to help out? Well, don't do it then! Instead, Life Tap, Hellfire, and bam. You're dead, outside, and all you need to do is run back through the instance portal and out again. And there you are, ready to summon at the Meeting Stone in a flash.
Oh, and I can't go without mentioning the all-important "wipe" application. When you see your MT die, and you look over at KTM or Omen and see your name creeping up that aggro list, don't run around with your arms flailing. Simply Life Tap, Hellfire, and you're done. You're dead, and you've taken no durability damage in the process whatsoever. Suddenly, wipes aren't that bad anymore, are they? =P
So there you have it -- a rarely-used Warlock spell that actually has many useful applications. Check it out, get a little creative with it, and let me know what you think.
Happy Hellfiring. =)
Friday, December 21, 2007
A Gift Suggestion
Sorry about the lack of updates this week -- it's been quite hectic around here with the holidays and school and all. But to make it up for you, I'll let you in on a little secret: The Shawshank Redemption is the best movie ever made. Seriously! It's not even an opinion. It's a downright fact. And if you've seen the movie, you already know this to be true. If you have no idea what the hell I'm talking about, however, you need to pick up a copy of this film as soon as possible and watch it! Lucky for you Amazon has the Two-Disc Special Edition for only $8.99.
Here is my suggestion. Buy it as a gift. Wrap it up and give it to someone in your family or a close friend and immediately tell them to open it. When they do, grab it from them say "Lets watch it now!" Pop it into your DVD player, and by the time it is finished, your family or friends will be so overwhelmed with the greatness that is this movie that everyone won't notice you sneaking it out of the DVD player to keep for yourself.
Congratulations. You now own a copy of the greatest movie of all time to enjoy as often as you would like. In all seriousness, though, this movie is amazing. Give it look; you won't regret it. =)
Here is my suggestion. Buy it as a gift. Wrap it up and give it to someone in your family or a close friend and immediately tell them to open it. When they do, grab it from them say "Lets watch it now!" Pop it into your DVD player, and by the time it is finished, your family or friends will be so overwhelmed with the greatness that is this movie that everyone won't notice you sneaking it out of the DVD player to keep for yourself.
Congratulations. You now own a copy of the greatest movie of all time to enjoy as often as you would like. In all seriousness, though, this movie is amazing. Give it look; you won't regret it. =)
Sunday, December 16, 2007
Winter Clothes: A Fantastic Money-Maker
Looking for a quick and easy way to make some gold this holiday season? Well look no further than the tailoring profession and cross-faction Auction Houses! Since the introduction of Winter Veil, Ally and Horde tailors have been receiving the patterns for Red and Green Winter Clothes, respectively, and the AHs have been teeming with activity as a result.
Because only Ally tailors can make the Red Winter Clothes, each piece has been selling for 20-30g Horde-side, and the same can be said of the Green Winter Clothes on Ally-side as well. Considering the cheap price and relative ease of farming that it takes to acquire the mats for these items, it's easy to see how astute tailors can make quite a killing while making them available to the masses. And indeed, a fellow guild member has pulled in an impressive 200g per day while selling just a few of them daily.
Not a bad deal, no matter how you look at it. So get to it, tailors. And happy weaving! =)
Because only Ally tailors can make the Red Winter Clothes, each piece has been selling for 20-30g Horde-side, and the same can be said of the Green Winter Clothes on Ally-side as well. Considering the cheap price and relative ease of farming that it takes to acquire the mats for these items, it's easy to see how astute tailors can make quite a killing while making them available to the masses. And indeed, a fellow guild member has pulled in an impressive 200g per day while selling just a few of them daily.
Not a bad deal, no matter how you look at it. So get to it, tailors. And happy weaving! =)
Fun with Snowballs
During this week's Karazhan run, one of our rambunctious raiders decided to apply some Christmas Spirit to the Shade of Aran encounter. Instead of waiting for our tank to charge in, he immediately shot a snowball at Shade, hoping to start the encounter himself and have a good laugh at the chaos that would surely follow. But Shade didn't budge. And pretty soon, everyone was tossing snowballs in his direction...
Apparently, dungeon and raid bosses, and probably all NPCs alike, don't mind getting pelted with a little Holiday Cheer. And thank goodness for that! Because if they did, we'd be seeing many ruined raids these days.
Here's to a festive week for everyone. Pelt on.
Apparently, dungeon and raid bosses, and probably all NPCs alike, don't mind getting pelted with a little Holiday Cheer. And thank goodness for that! Because if they did, we'd be seeing many ruined raids these days.
Here's to a festive week for everyone. Pelt on.
Friday, December 14, 2007
PTR: Warlocks Absorb Bliz's Mistake, Costs 350g
It has definitely been an interesting 24-hours on the Public Test Realms, especially for us Warlocks. And it has all culminated into a very interesting outcome, at least at the present. If you plan on copying a pre-made 'lock to the PTR this evening, or even cloning one of your own to test your own gear, you better bring a hefty amount of gold with you. Otherwise, you'll be stuck with some very empty action bars, and an extremely dry spell book to match.
In "fixing" the Seed of Corruption issue that players discovered almost immediately after the PTRs came back online today, Blizzard decided it was best to blank all Warlock talents and abilities and require the class as a whole to re-train every single spell from scratch. The total cost? 350g. And that doesn't even take into account our pets, which were also wiped from our spell books and must be reacquired via their original quest lines - an unfortunate and unfair result to a problem Blizzard created.
So, unless you're a Warlock of incredible wealth, endless patience, and that only cares for Fel Guards, stay away from the PTRs. At the moment, for us, they are a complete waste of time.
In "fixing" the Seed of Corruption issue that players discovered almost immediately after the PTRs came back online today, Blizzard decided it was best to blank all Warlock talents and abilities and require the class as a whole to re-train every single spell from scratch. The total cost? 350g. And that doesn't even take into account our pets, which were also wiped from our spell books and must be reacquired via their original quest lines - an unfortunate and unfair result to a problem Blizzard created.
So, unless you're a Warlock of incredible wealth, endless patience, and that only cares for Fel Guards, stay away from the PTRs. At the moment, for us, they are a complete waste of time.
PTR: Seed of Corruption Mistakenly, Hugely Buffed
Visited the PTRs recently? If you have, you undoubtedly noticed the bazillion Warlocks running around the place, LOL'ing at the top of their lungs in General and Trade chat and just about every other channel they can get their devilish little hands on. Why all the fresh hubbub and excitement? They've been bitten by a pretty serious and hilariously overpowered bug, that's why. Just check out these stats from AV to clue in on the matter:
How are numbers like that even possible? The word is that if you transfer a premade Warlock to the PTRs, you'll find two versions of our Seed of Corruption spell. One is the standard AoE/DoT hybrid that all Warlocks can eventually train, but the other is a special version that is instant cast, requires no mana, does about 2-3x more damage (overall damage done), and has a range of 60,000 yards. And if that weren't enough, it can also be cast while dead! On obvious mistake of course, and likely to be corrected soon, but that doesn't mean you can't have funruining the PTRs with it while it's available. =)
How are numbers like that even possible? The word is that if you transfer a premade Warlock to the PTRs, you'll find two versions of our Seed of Corruption spell. One is the standard AoE/DoT hybrid that all Warlocks can eventually train, but the other is a special version that is instant cast, requires no mana, does about 2-3x more damage (overall damage done), and has a range of 60,000 yards. And if that weren't enough, it can also be cast while dead! On obvious mistake of course, and likely to be corrected soon, but that doesn't mean you can't have fun
Wednesday, December 12, 2007
The Anatomy of a 48-Hour Ban
Earlier tonight, I paid a visit to Dire Maul, as I so often do before heading to bed, to check for the rare, elite mobs that spawn in the Arena there. When I arrived, I found two of the three spawned waiting on the Maul floor; Skarr and Mushgog were disengaged, and ready to be solo'd by my Warlock DoTS. I didn't plan for anything to go differently than it usually has for the last year or so, since I began regularly farming the mobs for the Orb of Deception, which sells for a decently-hefty 400g on my server. Little did I know, however, that I would soon receive my first ban from the game, almost two years after starting my first toon.
For those of you that have seen these mobs engaged, you know how the mechanics work. Once in combat, if you remain out of reach of the mob's attacks for too long, your toon is ported to the center of the Maul. If you do not land a direct damage attack on the rares for some time, they will reset quickly, taking away any chance you may have at completing the encounter. Keeping these two mechanics in mind, it is easy for any Level 70 to solo these NPCs, making sure to regularly land a direct-damage attack while kiting, and using the ports to the center as shelter from the mob's high-damage attacks. Easy stuff, and known to just about everyone since the encounters have worked that way for as long as I can remember (which is at least since Summmer, '06).
Well, carefully keeping away from Mushgog so as to engage only one at a time, I drop Skarr after kiting him around one-half of the Maul and proceed to gather the herbs that spawn upon Mushgog's appearance. During a harvest of Dreamfoil, however, my connection suddenly drops. I try logging back in, but upon entering my login info, I find that I am unable to, and a message appears stating that my account has been temporarily suspended.
Double-You. Tee. Eff.
In the message was a link to Blizzard's Account Administration website, which then urged me to check my registered email address for any information regarding my ban. At first, there was nothing to be found. But then an email finally appears 5 to 10 minutes after the suspension, detailing the cause of my ban and it's duration.
Excuse me? Exploiting? Third Party Software? "What the hell are they talking about?" was my initial and is my ongoing reaction to the claim. I have never exploited or hacked the game in any way, shape, or form. I play a Warlock. I don't need to exploit to own.
I immediately wrote an email to dispute the claim that I was "found moving in ways not possible by any means in-game in order to gain an advantage over other players." Upon reading that statement in the email I received, I could only assume that the porting mechanic in the DM Arena was involved in my suspension, and that somehow Bliz missed the fact that the ports occur without any help from external sources. They are a part of the encounter. They always have been. And they probably always will be.
Oh, and get a load of this nonsense:
Translated out of it's corporate banter, it basically means that some ghosting GM saw a Warlock porting around in the DM Arena, couldn't explain what he or she was seeing, assumed hacks were involved, and hit the ban button. Thorough indeed.
What's ironic is that Blizzard, in executing the suspension in the fashion they did, broke their own methods of standardized procedure for handling ill behaviors. According to an Account Penalties article on the company's Support website, there is a "Penalty Volcano" that acts as a hierarchy of punishment, ranging from the simple warning to the most serious act of account closure. In describing the 48-hour suspension that I received, the support website states that:
So, instead of receiving an outright and semi-serious 48-hour ban, I should have received a warning first, instead of an outright suspension, which would have actually given me the opportunity to dispute the claim without Bliz locking me out of my own account and account management page.
As it stands now, I could only email the account administrators for clarification and resolution of the issue at hand. But unfortunately, according to Blizzard's own email, "it may be several days" before the admins are able to respond, and my suspension will likely be long over by then. /sigh... you always hear about Blizzard's apparent trend in screwing over their loyal and rule-abiding customers, but you never think it's gonna happen to you. Little did I know...
I'll keep you all posted on the happenings of this frustrating event. Wish me luck.
For those of you that have seen these mobs engaged, you know how the mechanics work. Once in combat, if you remain out of reach of the mob's attacks for too long, your toon is ported to the center of the Maul. If you do not land a direct damage attack on the rares for some time, they will reset quickly, taking away any chance you may have at completing the encounter. Keeping these two mechanics in mind, it is easy for any Level 70 to solo these NPCs, making sure to regularly land a direct-damage attack while kiting, and using the ports to the center as shelter from the mob's high-damage attacks. Easy stuff, and known to just about everyone since the encounters have worked that way for as long as I can remember (which is at least since Summmer, '06).
Well, carefully keeping away from Mushgog so as to engage only one at a time, I drop Skarr after kiting him around one-half of the Maul and proceed to gather the herbs that spawn upon Mushgog's appearance. During a harvest of Dreamfoil, however, my connection suddenly drops. I try logging back in, but upon entering my login info, I find that I am unable to, and a message appears stating that my account has been temporarily suspended.
Double-You. Tee. Eff.
In the message was a link to Blizzard's Account Administration website, which then urged me to check my registered email address for any information regarding my ban. At first, there was nothing to be found. But then an email finally appears 5 to 10 minutes after the suspension, detailing the cause of my ban and it's duration.
Account Action: 48 Hour Suspension
Offense: Exploitation Policy - Unapproved Third Party Software
Player found moving in ways not possible by any means in-game in order to gain an advantage over other players.
Excuse me? Exploiting? Third Party Software? "What the hell are they talking about?" was my initial and is my ongoing reaction to the claim. I have never exploited or hacked the game in any way, shape, or form. I play a Warlock. I don't need to exploit to own.
I immediately wrote an email to dispute the claim that I was "found moving in ways not possible by any means in-game in order to gain an advantage over other players." Upon reading that statement in the email I received, I could only assume that the porting mechanic in the DM Arena was involved in my suspension, and that somehow Bliz missed the fact that the ports occur without any help from external sources. They are a part of the encounter. They always have been. And they probably always will be.
Oh, and get a load of this nonsense:
"Though we are unable to discuss the outcomes of our investigations due to privacy concerns, rest assured that this incident has been looked into very thoroughly, and the appropriate actions have been taken on all involved accounts."
Translated out of it's corporate banter, it basically means that some ghosting GM saw a Warlock porting around in the DM Arena, couldn't explain what he or she was seeing, assumed hacks were involved, and hit the ban button. Thorough indeed.
What's ironic is that Blizzard, in executing the suspension in the fashion they did, broke their own methods of standardized procedure for handling ill behaviors. According to an Account Penalties article on the company's Support website, there is a "Penalty Volcano" that acts as a hierarchy of punishment, ranging from the simple warning to the most serious act of account closure. In describing the 48-hour suspension that I received, the support website states that:
"48 Hour suspensions are most often assigned when the player has repeated an action he or she has been previously warned for."
So, instead of receiving an outright and semi-serious 48-hour ban, I should have received a warning first, instead of an outright suspension, which would have actually given me the opportunity to dispute the claim without Bliz locking me out of my own account and account management page.
As it stands now, I could only email the account administrators for clarification and resolution of the issue at hand. But unfortunately, according to Blizzard's own email, "it may be several days" before the admins are able to respond, and my suspension will likely be long over by then. /sigh... you always hear about Blizzard's apparent trend in screwing over their loyal and rule-abiding customers, but you never think it's gonna happen to you. Little did I know...
I'll keep you all posted on the happenings of this frustrating event. Wish me luck.
Tuesday, December 11, 2007
New Arena Rating Requirements
In a closed thread posted late yesterday evening, Bliz Blue Tyren states that not only will certain Season 3 Arena pieces require a Personal Rating, but they will now also require a Team Rating as well. He goes on to say that while the in-game mechanic will be changed during today's maintenance, it will not display properly until an upcoming patch is applied.
So how does this short-notice adjustment to the rating system affect Arena players and teams? With this change, Blizzard is likely trying to curb a method of artificially inflating one's personal rating, where players would engage only in "easy" games around the 1500 bracket. These players would create a team consisting of mains and alts, winning with their mains and losing on purpose with their alts, to keep their team in a mid-level bracket. This would allow them to continuously play against low-to-mid-level teams while eventually seeing their Personal Ratings go through the roof. It was an ingenious work-around to the Personal Rating requirement, but B.S. none-the-less. Blizzard recognized this and acted accordingly.
No system is foolproof, but it's good to see Blizzard trying to make theirs work as best they can. Now, if only they gave other matters this kind of attention.
So how does this short-notice adjustment to the rating system affect Arena players and teams? With this change, Blizzard is likely trying to curb a method of artificially inflating one's personal rating, where players would engage only in "easy" games around the 1500 bracket. These players would create a team consisting of mains and alts, winning with their mains and losing on purpose with their alts, to keep their team in a mid-level bracket. This would allow them to continuously play against low-to-mid-level teams while eventually seeing their Personal Ratings go through the roof. It was an ingenious work-around to the Personal Rating requirement, but B.S. none-the-less. Blizzard recognized this and acted accordingly.
No system is foolproof, but it's good to see Blizzard trying to make theirs work as best they can. Now, if only they gave other matters this kind of attention.
Sunday, December 9, 2007
Je Suis le Mage
I just saw the French World of Warcraft commercial starring Guile Jean-Claude Van Damme, and I must say that I am totally confused and creeped out by it. And when I say "totally," I mean not really all that much, but enough to make me write about it. A little. Check out the video to see what I mean, kinda.
Creepy, right? He has a very sinister light about him in this video, especially at the beginning where he's walking towards the camera with his hands together at his face as he partially hides a devious smile. Yeah, totally creepy.
Transcript:
=)
Creepy, right? He has a very sinister light about him in this video, especially at the beginning where he's walking towards the camera with his hands together at his face as he partially hides a devious smile. Yeah, totally creepy.
Transcript:
“My name is Jean-Claude Van Damme… and I am a mage.”
“Hand-to-hand combat for me: it's over!”
“Now I can cast powerful spells!”
“Just try messing with me… I’ll turn you into a sheep.”
“A sheep!”
“…Because we all are a bit like sheep, you know...”
“I am Jean-Claude Van Damme, I am a mage.
“And you?”
"What’s your game?"
=)
Season 2 Reward Frustration
By now, you've all heard about the problems Blizzard has been facing regarding their incorrect distribution of Season 2 titles and rewards. The issues have been an on-going topic since the start of the new Season, and on a world-wide scale as well, with players from every corner complaining of incorrect titles and disappearing Merciless Nether Drakes. It's quite disappointing that a company with the resources that Blizzard has didn't get things right the first time (a second time, if you count S1 issues), considering the grandeur of the end of a PvP season. But what's even more discomforting, however, is the amount of time it is taking to resolve these matters, and the apparent tone Blizzard is taking when dealing with their PvP elite.
Instead of taking an openly proactive approach at dealing with the disgruntled voices of affected players, Blizzard seems to be writing off many of the complaints, refusing to escalate tickets and even ignorantly ensuring that everything is working as intended. In some cases where a player transfer was involved, Bliz is even placing the blame on the players themselves, stating that losing titles is a result and known risk of moving a toon from one server to another. Many are taking issue with these responses, however, and rightfully so.
According to many posts in that same thread regarding player transfers and titles, the disappearance of Season 2 rewards didn't occur immediately after the transfer, but followed an "emergency maintenance" that was implemented shortly after the start of Season 3. As would-be Gladiator Baygul put it, if players transfered before the maintenance, their titles were lost. But had they transfered after this surprise maintenance, their titles would be intact. Frustrating indeed, especially considering all of the misinformation that Blizzard's own employees were stating as fact.
Many of Blizzard's posts relaying incorrect or incomplete information are still available to read on the forums (including the ones posted above), and many players are still awaiting answers from tickets that were escalated weeks ago. So what happens now? Well, good companies make good video games. Great companies support them and treat their customers with respect and priority. Taking a note from their own commercials, maybe it's time to ask Bliz what their game is.
Keep up the pressure. Hopefully then, we'll see some answers.
Instead of taking an openly proactive approach at dealing with the disgruntled voices of affected players, Blizzard seems to be writing off many of the complaints, refusing to escalate tickets and even ignorantly ensuring that everything is working as intended. In some cases where a player transfer was involved, Bliz is even placing the blame on the players themselves, stating that losing titles is a result and known risk of moving a toon from one server to another. Many are taking issue with these responses, however, and rightfully so.
According to many posts in that same thread regarding player transfers and titles, the disappearance of Season 2 rewards didn't occur immediately after the transfer, but followed an "emergency maintenance" that was implemented shortly after the start of Season 3. As would-be Gladiator Baygul put it, if players transfered before the maintenance, their titles were lost. But had they transfered after this surprise maintenance, their titles would be intact. Frustrating indeed, especially considering all of the misinformation that Blizzard's own employees were stating as fact.
Many of Blizzard's posts relaying incorrect or incomplete information are still available to read on the forums (including the ones posted above), and many players are still awaiting answers from tickets that were escalated weeks ago. So what happens now? Well, good companies make good video games. Great companies support them and treat their customers with respect and priority. Taking a note from their own commercials, maybe it's time to ask Bliz what their game is.
Keep up the pressure. Hopefully then, we'll see some answers.
Friday, December 7, 2007
On the Warlock Forums: Class Feedback Requested
Looks like Christmas has come early for us Warlocks! It's Class Feedback time on the official forums, and while many Warlocks are putting Green Fire and a Warlock Epic Flying Mount on their wish lists, I'm thinking there are more important gifts Santa Bliz can put under the tree for our class. Here are a few items that need some much needed holiday love, in no particular order:
Here's hoping for a Warlock Christmas!
Pet Scaling. Warlock pets do not scale well at level 70 and as a result, lack sufficient stamina, mana, damage, and resistances.
Spell Haste and DoTS. Spell Haste should have a positive effect on DoTS, making them tick faster without gimping their dmg output.
Spell Pushback. With the advantage melee has been seeing over cloth wearing classes, and the introduction of Ignore Armor, the spell push back mechanic needs some tweaking to favor successful casting.
Talentless Insta-cast Corruption. Given the limitations placed on the spell's dmg coefficient, how easily the DoT is removed, and that global cooldowns already act as a limiting "cast" buffer, making it available to all Warlocks as an instant-cast "on the run" spell isn't too much to ask.
A True Unstable Affliction. It's a 41-pt talent. It's negative effects should proc every time the DoT is removed, no matter the process used.
Consolidate curse buffs into one Malediction. Since we can only have one curse on a target at a time, we shouldn't have 3 separate talents improving our curses.
Contagion vs. Unstable Affliction. These two talents seem to compete with one another. What makes UA great is it's negative proc upon being dispelled, but Contagion, the talent that leads to it, reduces the chance it will be dispelled. An obvious logistical error that needs a fix.
Improved Shadow Bolt and Incinerate. As things are currently, Fire 'locks do more damage spamming Shadow Bolts than they do spamming Incinerates. The Improved Shadow Bolt talent should also apply to Incinerate to help fix that inconsistency.
Affliction Tree Crit to Dmg Conversion Talent. DoTS are totally gimped when it comes to stats, and the updated effect of Resilience makes them even more so. To help balance out the new, almost universal defense players have to DoTS (everyone has access to 300+ Resil now) and to help Affliction's viability in high-end raiding (where gear is more Crit and Haste-heavy), introduce a talent deep into the Affliction tree that converts a percentage of +crit to +spell dmg.
Soul Shard Mechanics. Soul Shards have such potential, but currently are very basic and almost completely unnecessary. If they are to remain as generally applicable as they are, either introduce an ability to conjure them at the cost of the Warlock's own health (maybe make that the effect of Imp Drain Soul), or make them purchasable reagents. However, I think it'd be better to introduce mob-specific Soul Shards that when drained and created, add special effects to the Warlock's abilities that require shards. For example, creating a Soul Shard from a fire-based mob could add spell damage to a Soul Fire, and when cast, the Soul Fire would give priority to the fire-based Soul Shard for consumption. Similar mechanics could be applied to Shadowburn as well. And how about boss-specific Soul Shards that are made to be useful during other boss encounters? For example, a spell cast using a shard gathered from Onyxia could be programmed to be incredibly effective against Nef.
Cataclysm and Aftermath. Replace with more useful, Warlock-centric talents, or improve them by increasing their proc or return rates. Perhaps introduce a Suppression-type talent for Destruction spells, or one that increases spell crit rating.
Demon Armor. Allow it's health regen to scale, and increase the armor it provides. Adding Resilience to it wouldn't be a bad idea either.
Curse of Weakness. Buff it, and allow it to stack with other AP reducing abilities.
Utility Curse Mechanics. Allow them to be stacked atop one another, but with diminishing effects. For example, 3 Warlocks cast Curse of Shadow on a single mob -- the first increases Shadow dmg by 10%, the second by 5%, and the third by 2%, etc.
Demonology Talents. There are far too many weak talents in the Demonology tree. Master Conjurer, Imp Enslave Demon, Imp Health Funnel, and even Imp Succubus and Voidwalker all need to be reworked or replaced altogether.
Firestone. Revamp to add a stackable scorch effect to fire spells instead of melee procs. That way, it'll actually be an attractive prospect for Fire 'locks.
Conflagrate. Needs to be reworked to scale better with the 'lock and his/her gear.
Amplify Curse. Make applicable to ALL curses, as well as making the casted curse immune to all dispelling effects.
Shadowfury. Make it instant cast, as was originally intended. It's a 41-pt talent, and should be worthy of that title.
Drain Soul. Rework to make using ranks other than Rank 1 worthwhile. Increase dmg or make it tick more often, or include a paralyzing or slowing effect similar to Mind Flay.
Here's hoping for a Warlock Christmas!
Tuesday, December 4, 2007
MaxDPS
Tearing around the internet earlier tonight, compiling info for an upcoming post, I came across a little gem in the form of a fantastically-designed DPS calculator. It's called MaxDPS, and after tinkering with it for a little while and watching the numbers dance around the UA vs. Ruin argument, I'm pretty impressed by it's presentation. It's fairly easy to use and quite customizable, and definitely worth a look. Give it a shot. Hopefully it'll do your DPS good.
Sunday, December 2, 2007
Tip of the Week
This week's TotW may seem like a rather obvious and novice tip, but it's something that I don't see many Warlocks doing all that often, if even at all. Yet it's so basic and potentially useful, that it's worth mentioning at least once. Afterall, this is Warlock Therapy.
So what is this tip I'm talking about? Simply Soul Stone yourself when logging out of the game for more than 30 minutes. That way, upon logging in, you'll be able to conjure a SS for a healer or tank in your raid or party or for your healbot in the battlegrounds, all while having an active SS on yourself. So obvious, right? And it only costs a shard, so it's not like you've got much to lose getting into the habit of doing it.
=)
So what is this tip I'm talking about? Simply Soul Stone yourself when logging out of the game for more than 30 minutes. That way, upon logging in, you'll be able to conjure a SS for a healer or tank in your raid or party or for your healbot in the battlegrounds, all while having an active SS on yourself. So obvious, right? And it only costs a shard, so it's not like you've got much to lose getting into the habit of doing it.
=)
Meet Majinn
This game is amazingly designed and the content is simply brilliant, but lets face it, it's the people that make this game worth playing.
With that in mind, meet Majinn, a Ret Pally, and one of the funniest people I've met within WoW. He recently made a PvP video, of sorts as you'll see, which literally had me crying I was laughing so hard. It may be that it's truly and ingeniously funny, or hilarious only because I know the man behind the toon. But whatever be the case, I think it's a vid worth seeing. So watch him as he lays down his Retribution goodness, and very characteristic sense of humor that makes him such a riot. The video especially picks up his persona about 30 seconds in. Epic music and a little ADHD ftw. =) Enjoy!
LOL @ the guy that looks like Alex Trebek.
GG Majinn. GG.
With that in mind, meet Majinn, a Ret Pally, and one of the funniest people I've met within WoW. He recently made a PvP video, of sorts as you'll see, which literally had me crying I was laughing so hard. It may be that it's truly and ingeniously funny, or hilarious only because I know the man behind the toon. But whatever be the case, I think it's a vid worth seeing. So watch him as he lays down his Retribution goodness, and very characteristic sense of humor that makes him such a riot. The video especially picks up his persona about 30 seconds in. Epic music and a little ADHD ftw. =) Enjoy!
LOL @ the guy that looks like Alex Trebek.
GG Majinn. GG.
Saturday, December 1, 2007
Song of the Week
I was speaking with a group of students this past week about Biology and evolution when I brought up Pearl Jam's music video "Do The Evolution." To my dismay, none of the students had ever seen theit, or heard of Pearl Jam for that matter (so sad!). It got me thinking about how many people out there haven't seen this brilliant yet controversial animated video, and so it comes to you now as this week's SotW. Lots of hidden messages abound, so pay attention. Enjoy!
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