New Warlock Talents, Wrath of the Lich King (Alpha)
Eradication: 3 pts; requires 25 pts; Your Corruption, Siphon Life, and Curse of Agony ticks have a x% chance to increase your spell casting speed by 1% for 8 sec. This effect has a 10 second cooldown.
Death's Embrace: 3 pts; requires 40 pts; Increases the amount drained by your Drain Life by 30% while your health is at or below 20% health, and increases the critical strike chance of your Shadowbolt and Haunt spells by 15% when your target is at or below 20% health.
Soul Depletion: 3 pts; requires 40 pts; Your Corruption spell ticks have a 15% chance of consuming w% mana, x energy, y Rage or a z Runic Power on affected targets.
Everlasting Affliction: 5 pts; requires 45 pts: Your Corruption, Siphon Life and Seed of Corruption spells gain 20% more of your bonus spell damage effects, and your Drain Life and Shadow Bolt spells have a x% chance to reset the duration of your Corruption spell on the target.
Atrocity: 1 pt; requires 50 pts; You devastate the area, causing Corruption (Rank 8) to all targets within 15 yards. In addition, your Corruption spell will do 434 Shadow damage to the target when it finishes its duration.
Demonic Empowerment: 1 pt; requires 30 pts; Grants the Warlock's summoned demon Empowerment.
Succubus: instantly vanishes, turning the Succubus invisible and restoring it's health to 100%. The vanish effect removes all stuns, snares and movement impairing effects from the Succubus.
Voidwalker: Increases the Voidwalker's health by 20%, and it's threat generated from spells and attacks by 20%.
Imp: Increases the Imp's damage by 20% and chance to critically hit with spells by 20%.
Felguard: Increases the Felguard's attack speed by 20% and breaks all stun, snare and movement impairing effects and makes your Felguard immune to them.
Felhunter: Resets all the Felhunter's cooldowns.
Empowered Imp: 3 pts; requires 35 pts; Increases the damage done by your Imp by 15%, and all critical hits done by your Imp have a x% chance to increase your spell critical hit chance by 100%. This effect lasts 8 sec.
Fel Synergy: 2 pts; requires 35 pts; Your Summoned Demons share an additional 10% of your Armor, Intellect and Stamina, and you have a 100% chance to heal your pet for 15% of the amount of damage done by you.
Love Struck: 3 pts; requires 40 pts; While the Succubus is active, physical attacks done to you or your Succubus have a 15% chance to heal you or your Succubus instead of doing damage. The healing caused by Love Struck will not exceed 50% of the Warlock or Succubus' total health. This effect has a 6 second cooldown.
Demonic Empathy: 3 pts; requires 40 pts; When you or your pet is critically hit, the other has a x% chance to have their casting or attack speed increased by y% for z seconds.
Demonic Pact: 5 pts; requires 45 pts; Increases your Spirit by w% while your Demon is active. In addition, your pet attacks have a x% chance to increase your party's total Health and Damage by y%. Stacks up to 3 times. Lasts z seconds.
Metamorphosis: 1 pt; requires 50 pts; You transform into a Demon, with full health and mana. While in Demon Form, you gain Demonic abilities and your armor is increased to 360%, but your pet no longer is summoned. When leaving Demon Form, your health and mana is returned back to normal and your pet is re-summoned. Lasts x seconds.
Molten Core: 3 pts; requires 5 pts; Your Shadow spells and damage over time effects have a x% chance to increase the damage of your Fire spells by 10% for 6 sec.
Kindling Soul: 2 pts; requires 35 pts; Your spell damage is increased by 10% of your Spirit, and your spell criticals increase your Spirit by x% for 10 sec.
Backdraft: 3 pts; requires 40 pts; Increases the critical chance of your Conflagrate, Immolate and Shadowflame spells by 10%.
Torture: 3 pts; requires 40 pts; After you critically strike with a Shadow spell, your next Searing Pain or Immolate spells have a x% chance to become instant cast. This ability has a 20 second cooldown.
Eternal Flames: 5 pts; requires 45 pts; Your Searing Pain and Incinerate spells have a x% chance to refresh the duration of your Immolate spell on the target, and increases the critical strike damage of your Destruction spells by an additional 10%.
Decimate: 1 pt; requires 50 pts; Your next Shadow or Fire spell is instant cast, and does damage in the form of Chaos damage, ignoring all resistances, absorption, and immunity mechanics. After the end of the Decimated cast, you become exhausted, disabling you from casting a spell of the same school for 3 sec.
New Warlock Abilities; Wrath of the Lich King (Alpha)
Shadowflame: Rank 1; Level 75; 745 mana; instant cast; 15 second cooldown; Targets in a cone in front of the caster take 934-1020 Shadow damage and an additional 492 Fire damage over 8 sec.
Haunt: Rank 1; Level 80; 650 mana; 30 second cooldown; You send a corrupted soul into the target, doing 800 damage over 2 sec. Haunt will continue to travel between targets who suffer from your Corruption spell. After traveling from up to three targets, the corrupted soul will return to you, healing you for 50% of the total damage done.
Sift through the material -- we'll talk more when I post more details about each spell (and others not made public just yet) later on. Have fun. ;)