Tuesday, May 20, 2008

New Warlock Talents, Abilities: Wrath of the Lich King

Since WoW Insider and MMO Champion have opened the flood gates and direct players to once highly-guarded info, I figure I will do the same. Besides, Blizzard wants you to see this information anyway. With Age of Conan out there stealing a bit of their thunder, they're definitely okay with a healthy bit of Wrath leaking. ;) Keep in mind, these are early talent designs, and can (read: will) change.

New Warlock Talents, Wrath of the Lich King (Alpha)


Eradication: 3 pts; requires 25 pts; Your Corruption, Siphon Life, and Curse of Agony ticks have a x% chance to increase your spell casting speed by 1% for 8 sec. This effect has a 10 second cooldown.

Death's Embrace: 3 pts; requires 40 pts; Increases the amount drained by your Drain Life by 30% while your health is at or below 20% health, and increases the critical strike chance of your Shadowbolt and Haunt spells by 15% when your target is at or below 20% health.

Soul Depletion: 3 pts; requires 40 pts; Your Corruption spell ticks have a 15% chance of consuming w% mana, x energy, y Rage or a z Runic Power on affected targets.

Everlasting Affliction: 5 pts; requires 45 pts: Your Corruption, Siphon Life and Seed of Corruption spells gain 20% more of your bonus spell damage effects, and your Drain Life and Shadow Bolt spells have a x% chance to reset the duration of your Corruption spell on the target.

Atrocity: 1 pt; requires 50 pts; You devastate the area, causing Corruption (Rank 8) to all targets within 15 yards. In addition, your Corruption spell will do 434 Shadow damage to the target when it finishes its duration.


Demonic Empowerment: 1 pt; requires 30 pts; Grants the Warlock's summoned demon Empowerment.
Succubus: instantly vanishes, turning the Succubus invisible and restoring it's health to 100%. The vanish effect removes all stuns, snares and movement impairing effects from the Succubus.

Voidwalker: Increases the Voidwalker's health by 20%, and it's threat generated from spells and attacks by 20%.

Imp: Increases the Imp's damage by 20% and chance to critically hit with spells by 20%.

Felguard: Increases the Felguard's attack speed by 20% and breaks all stun, snare and movement impairing effects and makes your Felguard immune to them.

Felhunter: Resets all the Felhunter's cooldowns.

Empowered Imp: 3 pts; requires 35 pts; Increases the damage done by your Imp by 15%, and all critical hits done by your Imp have a x% chance to increase your spell critical hit chance by 100%. This effect lasts 8 sec.

Fel Synergy: 2 pts; requires 35 pts; Your Summoned Demons share an additional 10% of your Armor, Intellect and Stamina, and you have a 100% chance to heal your pet for 15% of the amount of damage done by you.

Love Struck: 3 pts; requires 40 pts; While the Succubus is active, physical attacks done to you or your Succubus have a 15% chance to heal you or your Succubus instead of doing damage. The healing caused by Love Struck will not exceed 50% of the Warlock or Succubus' total health. This effect has a 6 second cooldown.

Demonic Empathy: 3 pts; requires 40 pts; When you or your pet is critically hit, the other has a x% chance to have their casting or attack speed increased by y% for z seconds.

Demonic Pact: 5 pts; requires 45 pts; Increases your Spirit by w% while your Demon is active. In addition, your pet attacks have a x% chance to increase your party's total Health and Damage by y%. Stacks up to 3 times. Lasts z seconds.

Metamorphosis: 1 pt; requires 50 pts; You transform into a Demon, with full health and mana. While in Demon Form, you gain Demonic abilities and your armor is increased to 360%, but your pet no longer is summoned. When leaving Demon Form, your health and mana is returned back to normal and your pet is re-summoned. Lasts x seconds.


Molten Core: 3 pts; requires 5 pts; Your Shadow spells and damage over time effects have a x% chance to increase the damage of your Fire spells by 10% for 6 sec.

Kindling Soul: 2 pts; requires 35 pts; Your spell damage is increased by 10% of your Spirit, and your spell criticals increase your Spirit by x% for 10 sec.

Backdraft: 3 pts; requires 40 pts; Increases the critical chance of your Conflagrate, Immolate and Shadowflame spells by 10%.

Torture: 3 pts; requires 40 pts; After you critically strike with a Shadow spell, your next Searing Pain or Immolate spells have a x% chance to become instant cast. This ability has a 20 second cooldown.

Eternal Flames: 5 pts; requires 45 pts; Your Searing Pain and Incinerate spells have a x% chance to refresh the duration of your Immolate spell on the target, and increases the critical strike damage of your Destruction spells by an additional 10%.

Decimate: 1 pt; requires 50 pts; Your next Shadow or Fire spell is instant cast, and does damage in the form of Chaos damage, ignoring all resistances, absorption, and immunity mechanics. After the end of the Decimated cast, you become exhausted, disabling you from casting a spell of the same school for 3 sec.

New Warlock Abilities; Wrath of the Lich King (Alpha)

Shadowflame: Rank 1; Level 75; 745 mana; instant cast; 15 second cooldown; Targets in a cone in front of the caster take 934-1020 Shadow damage and an additional 492 Fire damage over 8 sec.

Haunt: Rank 1; Level 80; 650 mana; 30 second cooldown; You send a corrupted soul into the target, doing 800 damage over 2 sec. Haunt will continue to travel between targets who suffer from your Corruption spell. After traveling from up to three targets, the corrupted soul will return to you, healing you for 50% of the total damage done.

Sift through the material -- we'll talk more when I post more details about each spell (and others not made public just yet) later on. Have fun. ;)


Anonymous said...

Oh shit are these for real?

Saresa said...

Very interesting stuff indeed, and your post got me so fired up that I just had to write about some of it! Some good things, some bad things... and some things that I am sure will get changed (or certainly hope!)

Lolerlock said...


Jack said...

Has Arthas been eating donuts on the frozen throne or what? Can't wait to kick that pudgy ass!

Anonymous said...

Great info. Thanks!

Jagoex said...

@anon1: Very much for real, but definitely not set in stone. If you take a look at some of the talents and the way they flow, you'll notice that there is definitely some tweaking left to do. ;)

@saresa: I totally hear ya! There are a few things that are so ill-defined that it has left me scratching my head, but then you have some brilliant PvE and PvP-centric talents in there that'll definitely make the 'lock even more interesting.

@lol: One of my favs, although it hasn't taken the form I had hoped it would. Think masochist and you'll know what I mean.

@Jack: lol...

@anon2: np ;)

Anonymous said...

Haha Jack I wondered the same thing.

Zyphre said...

Empowered imp ftw!

Byrd said...

Seeing these spells and talents I can't help but wonder what they did to "help" the other classes before us locks overpower them and take their souls....

Jesyka said...

Dark Templars and Necromancers imo.


For real though... Necros in AoC can have like.. an army of minions summoned at the same time. Up to 7, i believe, that you spec to have on your own will... and then various others that spawn from killing blows. It's crazy.

And guess who rolled the Necromancer? Not I... oh no. Check with Mr.Rogue on that one. :p

P.S. - Dark Templars are like... Lockadins. Warlocks that wear shields and can tank. Lawls I'm draining your health and taunting you to beat on me. Good times.

Ferenczys said...

I'm confused by Demonic Empowerment. Is this a one-shot use ability that gets added to our ability bars? So I hit a button and my voidwalker gets a health boost and does more threat? Is there a duration for the buff or do we just not know yet?

Honestly, the biggest shake up for me is how they reorganized the Demonology tree, placing Soul Link so much lower that almost any spec should be able to afford it. Is this Blizzard's way of improving Lock survivability?

Haunt is badass. I hope the ghost doesn't take forever to float around though. I guess if you spec into Metamorphosis you can pretend you're Illidan, tossing Haunt around like Parasites.

Jagoex said...

Demonic Empowerment is a "one-shot" ability that you will have to press, similar to Fel Concentration. Also similar to FC, it has a duration and a cooldown, which will probably be tweaked up until release (and likely, afterward as well).

For the developers, the perception was that the Demonology (and pets in general) needed the most attention. The biggest, legitimate issue seems to be pet usability and scaling, so the hope is to address both and make the tree and the pets incredibly viable. It's going to amount to some creative use for sure!

Jagoex said...

@Jes: The game looks incredible. I look forward to giving it a good amount of time, but finding extra bits of it will be difficult!

SN said...

You forgot to mention the Demonic Summon series of spells. Most important in my opinion.

Jesyka said...

If it weren't for how graphic intense the game is and the glitches with game keys not working since live release, AoC would be rockin' a lot more of a crowd right now.

But, like WoW was... it's released for top qaulity video cards and systems.

I'm enjoying it so far, for sure. WoW runs out on the 7th and I haven't even been on it in a week,lol.

Jagoex said...

My laptop (MBP) is the only comp out of my 4 that can handle it. Sad, isn't it?

Logan said...

Is anyone else excited about the possibility of running an unstable affliction spec (with the bonus damage talents added) WITH ruin?

I've played around with a few builds and found that there's some potential for a serious increase in DPS for affliction locks (though I think the 51-point talent is nothing more than a glorified shadowfury).


Anonymous said...

Anyone who has posted about AOC in this form should be shot, beheaded, and raped. This is a WOTLK subject, not a AOC form.

''Dark Templars and Necromancers imo.


For real though... Necros in AoC can have like.. an army of minions summoned at the same time. Up to 7, i believe, that you spec to have on your own will... and then various others that spawn from killing blows. It's crazy.''

What the fuck are you talking about? it has nothing to do with what this subject is about. If AOC wanted some advertisement or maybe someone to be constantly on there knees sucking the life out of AOC developement team ill make sure they give you a call. I'll see you around when WOTLK comes out.

Chronic Skill Mug'Thol Over and out. ;)

Anonymous said...

Very interesting...I am sure there will be many modifications from here no out...once again it looks to me like the top talent for destro is largely useless except for PvP, and the top talent for Affliction is somewhat questionable, and the top talent for demonology largely for leveling, until perhaps much better gear.

I also notice talents addressing spirit now. It would seem that perhaps the lifetap nerf that was going to take place, may actually take place as they have warlocks focus more on mana regen now. Not sure. But spirit seems to becoming more important for locks.

Also they seem to be making an obvious attempt to balance out fire and shadow.

chibento, ravenhold said...

omg if this are the new talents and abilitys for locks, i think im going to spec destro! imagine a 1v1 fite with a lock, when the lock is at 20% hp the other player probably doesnt has much either but then we transform into a demon with full hp! what can anyone do against that? most of these abillitys wont probably happend or get nerfd.. and that haunt spell is sick!
ps: keep posting information, il be checking :p

chibento, ravenhold said...

i will defently spec destro! i wont get haunt or metaphors but i think an intant soul fire or chaos bolt will do the trick :p

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