
I hate amusement parks, mostly because I hate amusement park rides. I've never been able to stand them, not because I'm frightened of heights or anything like that, but because in my mind there's nothing fun about making yourself nauseous. How does turning your stomach inside-out equate to a good time? I just don't get it, and I just refuse to take part. While dating a girl in high school, I made her go on a roller coaster by herself. Harsh, but I just didn't feel like vomiting the rest of the evening, ya know?
Anyway, I'm getting off track (lol...).
A new build of the PTR came online today, featuring the Life Tap changes that
Bliz Blue Hortus told us were coming. This change, from my perspective, and by the way Hortus had written his comment, seemed like it would be an all-out improvement on the Life Tap issue based upon the feedback Bliz had received over the last few days. However, the end result has left me, and pretty much all of the Warlocks I have spoken to, scratching their heads.
Down. Up. And down yet again.
Life Tap now, at Rank 3, converts 20% of a Warlock's maximum health into 20% of his/her maximum mana -- a more amplified version of the change that got Warlocks, and raiders in general, into a frenzy. Why should a PvP-motivated change affect PvE at all?
People are angry, no doubt. The grandeur of posts on the official forums makes that clear. But what is even more pronounced is how confused people seem to be over this most recent change. Instead of taking a step back from their original plan, which is what Hortus's post seemed to imply would be happening, the devs have taken another step "forward" in a direction players did not want to see them heading. Is it simply a matter of lazy implementation in nerfing PvP, or is there something to this change that many of us just aren't seeing?
I'm still trying to figure that one out, personally. With the reintroduction of Life Tap ranks, the sting of the initial nerf is definitely less painful since we'll be able to down-rank where necessary. But, the change is still a nerf to PvE, and is quite the annoyance for the average raiding Warlock for sure.
Changes will likely keep incoming, however. So don't get too comfortable just yet. Just keep your fingers crossed, and hopefully we'll see an up-turn in this carnival ride yet.