Tuesday, April 8, 2008

Cast Sequence Corruption


There's a Warlock on the Official 'lock Forums that is a frequent poster of all things Affliction. He is Fallenman of Mal'ganis, and he believes himself to be quite the authority on DoT cast sequences. So much so, infact, that he can often be found arguing with other posters about the most unimaginative of issues. In his most recent squabble, for example, he argues that Corruption should "ALWAYS" be cast after UA in a DoT cast sequence.

Fallenman, I don't mean to sound (or read) like a pompous prick, but that's just plain wrong!

I'll try to explain why, but be warned... it's late, and I tend to banter on and on when I'm tired. Proceed with caution, and caffeine.

Casting UA before Corruption is a bad idea from a logistics standpoint. It totally limits what you can cast AFTER Corruption, because you start dealing with global cooldowns and potential DoT down-time at that point. For example, if Immolate happens to require a refresh right after the UA/Corr cast somewhere down the line, you'll eventually have 3 DoTS to reapply and all at the same time! Since it is our ideal to have DoTS expire one GC away from each other, this is definitely not a good thing.

Fallenman recognizes this, and even states that you should "NEVER" cast Immolate after a UA/Corr sequence. But using his approach, you'll eventually find yourself in just that situation.

So what can you do to help prevent that experience and keep your DPS as high as possible?

Ignore Fallenman's faulty logic and cast Corruption right before Unstable Affliction... always.

Consider these two points.

1) Casting UA and Corruption back-to-back in any order results in the same amount of damage spread out over the same amount of time. Both DoTS are ticking for 18 seconds within a 21-second window. When switched, the two spells will also fall into the same portion of your cast sequence as before. The only difference created by changing their order of application is when they tick in relation to one another -- that's it.

2) Cast sequence theories such as Fallenman's are strictly based on a mathematical approach. More specifically, they hope to solve a temporal problem, looking to minimize DoT down-time based on the synergy of each individual DoT's duration and global cooldowns. The goal is to make sure that DoTS don't all expire at the same time, because if they do, global cooldowns will eventually delay their timely reapplication and ultimately lower DPS.

Casting Corruption and then UA ensures that you can cast ANY spell after that particular sequence and with minimal potential ill-effects. The two DoTS will not expire at the same time, do not introduce any GC conflicts, and this, therefore, is the most logical sequence.

And, incase you need another reason to switch your corrupted cast sequence, here's what the boys over at MaxDPS think is the ideal (sans Immolate):


At this point, it should be an easy switch. Corruption before UA, always.

Sorry, Fallenman. Maybe next time. ;)

Monday, April 7, 2008

Just for LoLs


I'm not quick to admit it, but I'm a big fan of all of those Chuck Norris jokes floating around the internets. After dealing with Trade chat chaos and flying through The Barrens about a million times, I should be sick of them, I know. But there's just something about them that keep me coming back for more.

Here are some of my favorites:

Chuck Norris' tears cure cancer. Too bad he has never cried.

Macgyver can build a plane out of gum and paper clips, but Chuck Norris can kill him and take it.

Chuck Norris lost his virginity before his dad did.

Chuck Norris is suing NBC, claiming Law and Order are trademarked names for his left and right legs.

Chuck Norris does not wear a condom. Because there is no such thing as protection from Chuck Norris.

Some people wear Superman pajamas. Superman wears Chuck Norris pajamas.

When the boogeyman goes to sleep, he checks his closet for Chuck Norris.

Chuck Norris is the reason Waldo is hiding.

If you have five dollars and Chuck Norris has five dollars, Chuck Norris has more money than you.

Apple pays Chuck Norris 99 cents every time he listens to a song.

Chuck Norris destroyed the periodic table, because he only recognizes the element of surprise.

Chuck Norris can kill two stones with one bird.

Outer space exists because it's afraid to be on the same planet with Chuck Norris.

Chuck Norris’ hand is the only hand that can beat a Royal Flush.

Chuck Norris doesn’t wear a watch, HE decides what time it is.

Chuck Norris CAN believe it's not butter.

Chuck Norris can divide by zero.

Chuck Norris grinds his coffee with his teeth and boils the water with his own rage.

Chuck Norris ordered a Big Mac at Burger King, and got one.

It takes Chuck Norris 20 minutes to watch 60 Minutes.

If at first you don't succeed, you're not Chuck Norris.

Chuck Norris does not play the lottery. It doesn't have nearly enough balls.

When chuck Norris does division, there are no remainders.

Chuck Norris doesn't fear Warlocks. Warlocks Fear Chuck Norris. (HA!)

Sunday, April 6, 2008

Nihilum Does Brutallus - Some Quick Observations


A little raiding guild by the name of Nihilum is at it again, making headlines with videos of some big-time encounters. Their latest, posted last Friday, features the smooth take-down of Brutallus -- so smooth in-fact, that the video goes perfectly with a plain bagel, and is actually just a tad boring.

But aside from being a borderline 4-minute snooze-fest, there's actually quite a bit to see that is totally worthwhile. And, with 3 Warlocks in their raid group, we could all probably learn a thing or two as well.

For starters, it's interesting to note that all 3 Warlocks are 0/21/40 (or a variant of such) and that all have sacrificed their Succubus for the added Shadow damage. I know that shouldn't be all that surprising, but it's interesting that Blood Pact isn't being utilized in their setup to help pad the tank from Brutallus's damage. What's even more surprising, in this regard, is that they are actually increasing the Brut's damage by using Curse of Recklessness!

Using Recklessness against a casting boss is one thing, but I definitely wouldn't expect it to be used against a T6-level melee'ing boss.

Also of interest is how quickly the DPS picks up after Brutallus is pulled. The Warlocks don't even have time to cast Corruption before they start Shadow Bolt spamming! One 'lock does get off an Immolate (which I believe is argued as a better choice than Corruption in a situation like this), and does so more than once during the duration of the battle. But that's it as far as Shadow Bolt compliments go. And with Buzzkill doing almost 2400 DPS at one point, it's hard to argue that they're not doing it absolutely right.

Anyway, enough of my boring banter. Here's the video.

Enjoy. ;)


Saturday, April 5, 2008

Warlocking 101: Orc, Undead, or Blood Elf?

"Warlocking 101" is a series that attempts to answer newbie questions about the Warlock class. Articles will include information ranging from the creatiion of your Warlock to basic leveling strategies, etc. For more advanced information, keep an eye out for high-level articles to come. =)


The Burning Question

So, you've decided to roll a Warlock. Congratulations on making a fantastic decision! The class is incredibly fun to play, solo or in a group setting, so your choice is a very smart and understandable one. If this is your first Warlock, you undoubtedly have questions about how to maximize your performance as you fulfill your role. I am happy to help out if I can, and the Warlocking 101 series will aim to do just that.

This session, we'll start by looking at one of the most basic and common questions I am asked by new Warlocks:

"Which race's racials are better for Warlocking? The Undead or Blood Elves?"

Short answer: Undeads make better Warlocks than Blood Elves. No question about it.

The Blood Elf racials are nice, and can be useful in certain situations, but the Undead racials are much more complimentary to the Warlock class. To understand why that's the case, treat each combination of racial traits as if they were a trinket, and consider how useful that trinket would be to Warlocks.

The Racials

First, lets consider the Undead and their Cannibalize and Will of the Forsaken abilities. Cannibalize is a health regenerating ability that is useful in-combat or out. It is effective on humanoids (all playable characters) and undead targets, and regens 7% of your total health every 2 seconds for 10 seconds, with a reasonably short two minute cooldown. Will of the Forsaken breaks Fear, Sleep, and Charm effects, can be used preemptively, and provides a buff that makes you immune to such effects for 5 seconds.

These abilities would make an incredible Warlock trinket that any Warlock in their right mind would pursue. Cannibalize compliments the Warlock-defining Life Tap spell VERY well, and minimizes downtime and increases efficiency in many different situations. It's also on a separate cooldown timer than potions and Healthstones, offering a 3rd option for in-combat healing!

As for Will of the Forsaken, any trinket effect that restores control to your character and prevents loss of control for a period of time is an immeasurably great ability, for obvious reasons. =)

Now lets take a look at the Blood Elves and their Mana Tap and Arcane Torrent abilities.

Mana Tap is a "free" no-mana-cost spell that reduces your target's mana by a set amount that scales with level. It applies a buff that charges you with arcane energy, stackable up to 3 times between the spell's 30 second cooldown. Arcane Torrent silences enemies within 8 yards for 2 secs, and increases your mana by a set amount based on the number of Mana Taps you have stacked.

Warlocks can pretty much ignore the mana-regenerating abilities of these spells, since the class is built around converting stamina to mana and need not concern themselves with other methods. The silence and mana-draining abilities, however, are definitely a draw.

But are they worthwhile enough to trump the very Warlock-strong Undead racials?

In my opinion, the answer is a definitive no.

The distance-limitation of Arcane Torrent is a significant hurdle one must jump in making the spell useful in a variety of situations. And Mana Tap just doesn't drain enough mana to make it as effective as it should be.

Sorry, Blood Elves. At least you look good though. ;)

Orc Warlocks Need Love Too

Now, lets take the question a bit further and introduce another, very important variable. Orcs can roll Warlocks too, and make incredibly effective ones at that. Some even say that their racials are the best for Warlocks, arguing that they directly compliment our strengths and weaknesses very well.

They definitely are complimentary, but the best? Lets take a closer look:

Orcs have Blood Fury, which increases spell damage by an amount that scales with level (up to +150 @ Lvl 60, for example) for 15 seconds, and with a short 2 minute cooldown. Hardiness increases resistance to stun effects by 15%, and Command increases pet melee damage by 5%. All are fantastic abilities/qualities for a Warlock to have in any situation!

The Hard Part: Orc vs. Undead

So which set of abilities would make for a better trinket? Would it be one that increases spell damage, helps resist stuns, and increases pet damage, or one that restores control to your character and offers quick in-combat health regen? Which would you pick up as a Warlock?

Obviously, this is a very subjective question, and to answer it would be situationally or focus-dependent. PvEers may find the Orc racials better for raiding while PvPers may find the Undead racials better for Arena matches, or even the other way around, for example.

Personally, I consider the extra pet damage of the Orc racials to just be okay. The real strength within the Orc lies in the extra spell damage and stun resists, which would be very nice against the Warlock counter-classes -- Rogues and Warriors.

But when it comes down to it, in my honest opinion, both of those abilities are not as dependable as the Forsaken racial abilities. Both are limited by either a "% chance to proc" or an "up to x amount of spell damage" variable, which require a bit of luck to get the most out of. Neither Will of the Forsaken or Cannibalize function in that manner, and will always perform at a specific level, no matter the situation.

That being said, Orcs make very good Warlocks. Better 'locks than Blood Elves for sure, and sometimes, even better than Undead 'locks, based on the situation.

Personal Preference FTW

Racial abilities aside, another question you should ask yourself is this: how important is all of that information to your own perception of your character? If your answer is "very important," than you should probably choose an Undead or Orc Warlock to level. If your answered "not very important," than choose whatever you will be most happy with (read: "looking at"), period.

I wonder which race that will be...


;)

*The bulk of this post is a re-post from an August 17, 2007 topic.

Friday, April 4, 2008

Sorry about the Mess

I'll be tweaking the site a bit throughout this weekend, so if you could just ignore the fugly for a bit, that'd be great. Thanks. =)

Thursday, April 3, 2008

Song of the Week

In my mind, there are three types of music that are great compliments to WoW. First, there is the grinding/farming music that for me, is usually relatively mellow. Second, there is PvE dungeon/raid music that is a little more upbeat, but like the encounters they sing to, aren't too fast melodically and can even be a bit drawn out. And finally, you have the lightning quick, booming music that is totally win with a side of PvP.

Not all types of music fall distinctly into one of these categories, and can often even fill two of them nicely. One such example is this week's SotW, which works beautifully for both PvE and PvP, imho. It's a little song by the name of Denied, by the great Swedish band Sonic Syndicate. The video is very low-budget and not-so-good, but the audio is where it's at. Enjoy. =)

Wednesday, April 2, 2008

"The Death of PvP"

Take a trip through the Plaguelands these days and you'll notice a very loud and obnoxious silence that permeates the air. The same can be said of Stranglethorn Vail, Blackrock Mountain, and anywhere else world PvP used to take place. For the old-school PvPers out there, the emptiness of these once booming lands is incredibly depressing, and the following video will definitely jerk a tear or two. For the new-schoolers, it'll show you what you missed during the glory days of WoW, pre-TBC, and back when PvP actually meant something substantial.


The_Death_of_PvP.wmv

/salute to High Warlords, Grand Marshals, and Old World PvP. To fighting on the ramps of Blackrock and in the sands of Silithus. To the tradition of cross-faction competition, rivalry, and truly knowing your realm. To the best of days WoW has ever seen, and the hope to experience them again someday.

Thanks for linking the vid, Fuhz.

Tuesday, April 1, 2008

Tip of the Week: Mouseover Fear Macro

This week's TotW is a quick and easy way to further manage your Fear targeting. For situations where you need to stay on your current target, Focus-cast another, and still be able to Fear on-the-fly, this macro will allow you to Fear opponents simply by mousing over them. No sloppy targeting or Focusing issues need apply here. Just point, and Fear.

/cast [target=mouseover, harm] Fear

Happy mouse-overing. ;)

Monday, March 31, 2008

Is MagT's Kael'thas Too Easy?

When I first heard that Kael'thas Sunstrider, the Lord of the Blood Elves, was going to make an appearance in a heroic 5-man in 2.4, I nearly wet myself. At the time, I had never ventured into Tempest Keep and only heard epic stories and lore about one of the fiercest personalities in all of WoW. I was very eager to get into Heroic MagT asap to witness the grandeur of Kael'thas first-hand... that is, until I heard that the encounter doesn't do him any justice whatsoever, is incredibly easy, and to some, even tarnishes the image of the once-great Blood Elf.

At first, I thought the complaints were coming from a few overly-passionate RPers who were disappointed that Kael'thas was tweaked down into 5-man form. However, after talking with a good number of players, who definitely don't RP, btw, I'm beginning to think that there may be some truth to this story after all.

This YouTube video shows a Holy Priest solo'ing the once-mighty raid boss from about 40% down to nothing -- definitely not something I would expect a single player could do against a character of Kael'thas's caliber:



Gimmicky slogans and music aside, the video is a great example of Kael'thas's level of ease that people are describing.

Looking at it myself, I can't help but believe that there is definitely something worth complaining about.

Today's LOL: YouTube's Rollin'

Tomorrow is April 1, "April Fool's Day," and YouTube's celebration of the ultimate practical joker's holiday is total W. I. N. Since the moment the clock struck midnight in the U.K., every single European visitor to the YouTube website has been "Rick Rolled," being redirected to Rick Astley's music video for "Never Gonna Give You Up." And why not? The song has become a pop phenomenon (again), and especially in the gaming community, including WoW. It's fitting, then, that the largest video website in the world would play on it's popularity, and especially on April 1!

Here's the vid, in case you've somehow missed it and don't plan on visiting YouTube tomorrow:



It's amazing, isn't it? Just, amazing. I think an old guildie of mine put it best:

"They dance like gods." - High Music and Dancelord Boneybologna, of Ghostlands

I couldn't have said it better myself, Boney. ;)

Sunday, March 30, 2008

Patch 2.4: Undocumented Devour Magic Nerf?

Word on the Warlock Forum is that our Felhunters' Devour Magic ability has been nerfed, returning less health to the pet upon the removal of a magic effect. Such a change was not documented in the official Patch Notes, so either this change was a ninja nerf, unintended, or ill-observed. Hopefully, it's one of the latter.

More info to come.

Friday, March 28, 2008

Fear the Chef

At last year's Blizzcon, the WoW class discussion panel stated that Warlocks are the "best dueling class" in the game. Having enthusiastically played a Warlock for over 2 years, I can honestly say that there were very few duels that I should have lost. The ones I did lose were those where I either messed up (which happened plenty of times, especially against certain Rogues I know...), or didn't take all too seriously -- a side-effect of playing a very dominant 1v1 class. But when I did take things seriously, to say that those duels were a walk in the park would be a gross understatement.

I know that sounds kinda egotistical, but it totally isn't. It has just been a part of the class is all. And not much has changed in Patch 2.4.

Warlocks in general have an uncanny ability to rock opposing players to their core. The pressure of facing a class that can do immense damage over time is indeed overwhelming to some. DoT, run, burn. This can cause hesitation, and at the same time, a debilitating, hurried effect that can easily press the enemy into errors of approach. The fact that Warlocks are built in such a way makes them very difficult to overcome, and watching a Warlock that has mastered the art of exploiting his abilities is definitely something to appreciate. Kinda like a chef in a kitchen of terrible ingredients, and who can kick your butt all over the place without ruining the soufflé he's got cooking in the oven.

To me, that's what Warlock PvP is all about. It's about controlling the battle via finesse and forcing that 1v1 scenario we dominate so readily. Being able to do so lets everyone watching know that you're in control. And, that if needs be, they're next.

Changes are incoming, however, as Blizzard has already stated that the Warlock-Mage relationship will be undergoing a transformation in the WotLK, which will make Mages much more competitive against the Warlock class. Other classes have already seen buffs based upon Warlock dominance, and many more changes are probably still to come. But the fact remains, even with all of these changes, that 'Locks have quite the trickery up their sleeves and are indeed the best 1v1 class.

With the proper gear and class-knowledge, we will always be extremely competitive, as long as we take ourselves and the things we do seriously.

Bon Appétit.

Thursday, March 27, 2008

Warlock, version 2.4

Patch 2.4 is finally live, and after a few days to take it all in, I think the general consensus is an immensely positive one. The new content is gorgeous, and WOW Insider is even calling the Magisters' Terrace one of if not the best instance ever made. Even class changes seem surprisingly palatable, with only minor dissent cropping up here and there over relatively minute changes. And what is perhaps best of all, at least in my mind, is what the Warlock class saw in terms of functional change: next to nothing. There was no Life Tap nerf, and all the other changes were relatively minor in application, which isn't a bad thing for an already very powerful (and dare I say "balanced?") class.

So, where exactly does this leave us?

In many ways, the work of a Warlock is fairly straightforward. We show up, spec either 41/0/20 or 0/21/40, and spam Shadow Bolt DPS like a scorching case of herpes (trust me, it pwns the meters), and maybe CC a bit when we need to. Post-2.4, not much will change, even when considering the cast-time buff to Incinerate. The buff, while welcomed, is just not enough to off-set the huge advantage the Improved Shadow Bolt talent gives to our shadow damage, and therefore is not raid ideal.

But what of the other changes? Not significant enough to worry about, imho. I know that some will argue that the Demonology 3% damage nerf is a big deal, but really, it isn't. Missing the equivalent of one Shadow Bolt in about 100k worth of damage won't make much of a DPS difference, and Demo-specs will still be doing quite a bit of damage without changing a thing from their pre-2.3 raiding approach. Not such a bad deal, am I right?

Anyway, I know it's a rarity to be happy with getting absolutely "nothing," especially after the application of a content patch that, like a birthday or Christmas, is full of so much goodness. But I think us Warlocks should be thrilled. We dodged a bullet with that potential Life Tap nerf, and can go about our business as usual. So, here's to getting out there, and doing what we've always done, and still being able to do it well.

Here's to herpes.

/salute

Wednesday, March 26, 2008

World of Warcraft, the Movie

Forget Patch 2.4. Here's a clip from the upcoming WoW movie, and it's totally WIN:


I can't wait.