Thursday, June 18, 2009

Patch 3.2: Resilience No Longer Only Applies to DoT Damage


Fellow Warlocks, wannabes (Mages), Shadow Priests, and anyone else with a close relationship to the DoT'ing kind. Go grab yourself some food and a drink, a towel, and then return to your seat, where you will more than likely spend the next few hours frozen in awe and excitement at the glorious news I am about to relay to you. Seriously. It made my wife pee a little.

Hidden deep within the PTR 3.2 Patch notes is a little bit of Warlock love in the form of a major change to Resilience -- the stat that has been the bane of DoT damage for almost 2 years running.

Here's the little nugget in all of it's DoT-loving glory:
Resilience: No longer reduces the amount of damage done by damage-over-time spells, but instead reduces the amount of all damage done by players by the same proportion. The other effects of resilience (reducing critical chance, critical damage and mana drain effects) have not changed.
What does this mean, exactly? It means that DoT damage is getting an indirect BUFF via the direct application that Resilience will equally have against ALL forms of damage. In other words, DoTS will do relatively more damage than they do now, compared to other forms of offensive attacks.

Within the current state of World of Burst-craft, this is a VERY big deal! It not only means that Resilience-heavy Affliction Warlocks will see more survivability, but it also means they will be dishing out a higher percentage of overall damage done!

Shwing?!

Together with all of the other pro-Affliction changes that 3.2 is slated to bring (the Pandemic Buff to Haunt that we will discuss in an upcoming post, for example), this should be a big help to a long-ailing tree in PvP. Only time will tell if it will be a large-enough step in the right direction to make a difference.

Now, go clean up a bit, and be sure to check back for an update on Affliction's performance on the PTR very soon.

See you then. ;)

9 comments:

Anonymous said...

FINALLY. Dots have been underpowered since they changed resilience. Better late than never!

Brad said...

1.) This is awesome! I'm a hardcore afflictionist and this just made my weekend!

2.) "reduces the amount of all damage done by players"?

It's well known that many casual players PvE in PvP gear. For example, I have a full set of T7.5 but I'm still using the Deadly Glad cape. Am I understanding this properly? Is PvP gear going to nerf your damage done to PvE targets? If so there will be a lot of people in PvP gear getting kicked out of Emalon pugs.

muh said...
This comment has been removed by the author.
muh said...

@Brad: that's just semantics... what it mean is that it reduces all damage done by others players to you. the more resilience you have, the less damage you take from other players.

no change in pve.

blizzard wouldn't shoot themselves in the foot like that... and then again!? xD

[edited for clarification]

Brad said...

Ah, that makes sense. Blizzard should really be more careful on how they word things. Instead of the word 'done' they should use 'received'.

Even if you add words to the quote and say "reduces the amount of all damage done to you by players" it's still incorrect because I believe it also impacts the amount of damage done to you by NPCs.

Anyway... it's still a welcome change and I couldn't be happier.

Anonymous said...

Good change is good.

GG said...

Doesn't this mean that our Fears will be breaking even faster? That isn't a good thing.

Anonymous said...

Whoa! Is this for real? Does it really have a chance at going live? I love affliction and this would be a big help. /crossesfingers

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