Friday, December 21, 2007

A Gift Suggestion

Sorry about the lack of updates this week -- it's been quite hectic around here with the holidays and school and all. But to make it up for you, I'll let you in on a little secret: The Shawshank Redemption is the best movie ever made. Seriously! It's not even an opinion. It's a downright fact. And if you've seen the movie, you already know this to be true. If you have no idea what the hell I'm talking about, however, you need to pick up a copy of this film as soon as possible and watch it! Lucky for you Amazon has the Two-Disc Special Edition for only $8.99.

Here is my suggestion. Buy it as a gift. Wrap it up and give it to someone in your family or a close friend and immediately tell them to open it. When they do, grab it from them say "Lets watch it now!" Pop it into your DVD player, and by the time it is finished, your family or friends will be so overwhelmed with the greatness that is this movie that everyone won't notice you sneaking it out of the DVD player to keep for yourself.

Congratulations. You now own a copy of the greatest movie of all time to enjoy as often as you would like. In all seriousness, though, this movie is amazing. Give it look; you won't regret it. =)

Sunday, December 16, 2007

Winter Clothes: A Fantastic Money-Maker

Looking for a quick and easy way to make some gold this holiday season? Well look no further than the tailoring profession and cross-faction Auction Houses! Since the introduction of Winter Veil, Ally and Horde tailors have been receiving the patterns for Red and Green Winter Clothes, respectively, and the AHs have been teeming with activity as a result.

Because only Ally tailors can make the Red Winter Clothes, each piece has been selling for 20-30g Horde-side, and the same can be said of the Green Winter Clothes on Ally-side as well. Considering the cheap price and relative ease of farming that it takes to acquire the mats for these items, it's easy to see how astute tailors can make quite a killing while making them available to the masses. And indeed, a fellow guild member has pulled in an impressive 200g per day while selling just a few of them daily.

Not a bad deal, no matter how you look at it. So get to it, tailors. And happy weaving! =)

Fun with Snowballs

During this week's Karazhan run, one of our rambunctious raiders decided to apply some Christmas Spirit to the Shade of Aran encounter. Instead of waiting for our tank to charge in, he immediately shot a snowball at Shade, hoping to start the encounter himself and have a good laugh at the chaos that would surely follow. But Shade didn't budge. And pretty soon, everyone was tossing snowballs in his direction...


Apparently, dungeon and raid bosses, and probably all NPCs alike, don't mind getting pelted with a little Holiday Cheer. And thank goodness for that! Because if they did, we'd be seeing many ruined raids these days.

Here's to a festive week for everyone. Pelt on.

Friday, December 14, 2007

PTR: Warlocks Absorb Bliz's Mistake, Costs 350g

It has definitely been an interesting 24-hours on the Public Test Realms, especially for us Warlocks. And it has all culminated into a very interesting outcome, at least at the present. If you plan on copying a pre-made 'lock to the PTR this evening, or even cloning one of your own to test your own gear, you better bring a hefty amount of gold with you. Otherwise, you'll be stuck with some very empty action bars, and an extremely dry spell book to match.

In "fixing" the Seed of Corruption issue that players discovered almost immediately after the PTRs came back online today, Blizzard decided it was best to blank all Warlock talents and abilities and require the class as a whole to re-train every single spell from scratch. The total cost? 350g. And that doesn't even take into account our pets, which were also wiped from our spell books and must be reacquired via their original quest lines - an unfortunate and unfair result to a problem Blizzard created.

So, unless you're a Warlock of incredible wealth, endless patience, and that only cares for Fel Guards, stay away from the PTRs. At the moment, for us, they are a complete waste of time.

PTR: Seed of Corruption Mistakenly, Hugely Buffed

Visited the PTRs recently? If you have, you undoubtedly noticed the bazillion Warlocks running around the place, LOL'ing at the top of their lungs in General and Trade chat and just about every other channel they can get their devilish little hands on. Why all the fresh hubbub and excitement? They've been bitten by a pretty serious and hilariously overpowered bug, that's why. Just check out these stats from AV to clue in on the matter:


How are numbers like that even possible? The word is that if you transfer a premade Warlock to the PTRs, you'll find two versions of our Seed of Corruption spell. One is the standard AoE/DoT hybrid that all Warlocks can eventually train, but the other is a special version that is instant cast, requires no mana, does about 2-3x more damage (overall damage done), and has a range of 60,000 yards. And if that weren't enough, it can also be cast while dead! On obvious mistake of course, and likely to be corrected soon, but that doesn't mean you can't have fun ruining the PTRs with it while it's available. =)

Wednesday, December 12, 2007

The Anatomy of a 48-Hour Ban

Earlier tonight, I paid a visit to Dire Maul, as I so often do before heading to bed, to check for the rare, elite mobs that spawn in the Arena there. When I arrived, I found two of the three spawned waiting on the Maul floor; Skarr and Mushgog were disengaged, and ready to be solo'd by my Warlock DoTS. I didn't plan for anything to go differently than it usually has for the last year or so, since I began regularly farming the mobs for the Orb of Deception, which sells for a decently-hefty 400g on my server. Little did I know, however, that I would soon receive my first ban from the game, almost two years after starting my first toon.

For those of you that have seen these mobs engaged, you know how the mechanics work. Once in combat, if you remain out of reach of the mob's attacks for too long, your toon is ported to the center of the Maul. If you do not land a direct damage attack on the rares for some time, they will reset quickly, taking away any chance you may have at completing the encounter. Keeping these two mechanics in mind, it is easy for any Level 70 to solo these NPCs, making sure to regularly land a direct-damage attack while kiting, and using the ports to the center as shelter from the mob's high-damage attacks. Easy stuff, and known to just about everyone since the encounters have worked that way for as long as I can remember (which is at least since Summmer, '06).

Well, carefully keeping away from Mushgog so as to engage only one at a time, I drop Skarr after kiting him around one-half of the Maul and proceed to gather the herbs that spawn upon Mushgog's appearance. During a harvest of Dreamfoil, however, my connection suddenly drops. I try logging back in, but upon entering my login info, I find that I am unable to, and a message appears stating that my account has been temporarily suspended.

Double-You. Tee. Eff.

In the message was a link to Blizzard's Account Administration website, which then urged me to check my registered email address for any information regarding my ban. At first, there was nothing to be found. But then an email finally appears 5 to 10 minutes after the suspension, detailing the cause of my ban and it's duration.

Account Action: 48 Hour Suspension

Offense: Exploitation Policy - Unapproved Third Party Software

Player found moving in ways not possible by any means in-game in order to gain an advantage over other players.

Excuse me? Exploiting? Third Party Software? "What the hell are they talking about?" was my initial and is my ongoing reaction to the claim. I have never exploited or hacked the game in any way, shape, or form. I play a Warlock. I don't need to exploit to own.

I immediately wrote an email to dispute the claim that I was "found moving in ways not possible by any means in-game in order to gain an advantage over other players." Upon reading that statement in the email I received, I could only assume that the porting mechanic in the DM Arena was involved in my suspension, and that somehow Bliz missed the fact that the ports occur without any help from external sources. They are a part of the encounter. They always have been. And they probably always will be.

Oh, and get a load of this nonsense:

"Though we are unable to discuss the outcomes of our investigations due to privacy concerns, rest assured that this incident has been looked into very thoroughly, and the appropriate actions have been taken on all involved accounts."

Translated out of it's corporate banter, it basically means that some ghosting GM saw a Warlock porting around in the DM Arena, couldn't explain what he or she was seeing, assumed hacks were involved, and hit the ban button. Thorough indeed.

What's ironic is that Blizzard, in executing the suspension in the fashion they did, broke their own methods of standardized procedure for handling ill behaviors. According to an Account Penalties article on the company's Support website, there is a "Penalty Volcano" that acts as a hierarchy of punishment, ranging from the simple warning to the most serious act of account closure. In describing the 48-hour suspension that I received, the support website states that:

"48 Hour suspensions are most often assigned when the player has repeated an action he or she has been previously warned for."

So, instead of receiving an outright and semi-serious 48-hour ban, I should have received a warning first, instead of an outright suspension, which would have actually given me the opportunity to dispute the claim without Bliz locking me out of my own account and account management page.

As it stands now, I could only email the account administrators for clarification and resolution of the issue at hand. But unfortunately, according to Blizzard's own email, "it may be several days" before the admins are able to respond, and my suspension will likely be long over by then. /sigh... you always hear about Blizzard's apparent trend in screwing over their loyal and rule-abiding customers, but you never think it's gonna happen to you. Little did I know...

I'll keep you all posted on the happenings of this frustrating event. Wish me luck.

Tuesday, December 11, 2007

New Arena Rating Requirements

In a closed thread posted late yesterday evening, Bliz Blue Tyren states that not only will certain Season 3 Arena pieces require a Personal Rating, but they will now also require a Team Rating as well. He goes on to say that while the in-game mechanic will be changed during today's maintenance, it will not display properly until an upcoming patch is applied.

So how does this short-notice adjustment to the rating system affect Arena players and teams? With this change, Blizzard is likely trying to curb a method of artificially inflating one's personal rating, where players would engage only in "easy" games around the 1500 bracket. These players would create a team consisting of mains and alts, winning with their mains and losing on purpose with their alts, to keep their team in a mid-level bracket. This would allow them to continuously play against low-to-mid-level teams while eventually seeing their Personal Ratings go through the roof. It was an ingenious work-around to the Personal Rating requirement, but B.S. none-the-less. Blizzard recognized this and acted accordingly.

No system is foolproof, but it's good to see Blizzard trying to make theirs work as best they can. Now, if only they gave other matters this kind of attention.

Sunday, December 9, 2007

Je Suis le Mage

I just saw the French World of Warcraft commercial starring Guile Jean-Claude Van Damme, and I must say that I am totally confused and creeped out by it. And when I say "totally," I mean not really all that much, but enough to make me write about it. A little. Check out the video to see what I mean, kinda.



Creepy, right? He has a very sinister light about him in this video, especially at the beginning where he's walking towards the camera with his hands together at his face as he partially hides a devious smile. Yeah, totally creepy.

Transcript:

“My name is Jean-Claude Van Damme… and I am a mage.”
“Hand-to-hand combat for me: it's over!”
“Now I can cast powerful spells!”
“Just try messing with me… I’ll turn you into a sheep.”
“A sheep!”
“…Because we all are a bit like sheep, you know...”
“I am Jean-Claude Van Damme, I am a mage.
“And you?”
"What’s your game?"


=)

Season 2 Reward Frustration

By now, you've all heard about the problems Blizzard has been facing regarding their incorrect distribution of Season 2 titles and rewards. The issues have been an on-going topic since the start of the new Season, and on a world-wide scale as well, with players from every corner complaining of incorrect titles and disappearing Merciless Nether Drakes. It's quite disappointing that a company with the resources that Blizzard has didn't get things right the first time (a second time, if you count S1 issues), considering the grandeur of the end of a PvP season. But what's even more discomforting, however, is the amount of time it is taking to resolve these matters, and the apparent tone Blizzard is taking when dealing with their PvP elite.

Instead of taking an openly proactive approach at dealing with the disgruntled voices of affected players, Blizzard seems to be writing off many of the complaints, refusing to escalate tickets and even ignorantly ensuring that everything is working as intended. In some cases where a player transfer was involved, Bliz is even placing the blame on the players themselves, stating that losing titles is a result and known risk of moving a toon from one server to another. Many are taking issue with these responses, however, and rightfully so.

According to many posts in that same thread regarding player transfers and titles, the disappearance of Season 2 rewards didn't occur immediately after the transfer, but followed an "emergency maintenance" that was implemented shortly after the start of Season 3. As would-be Gladiator Baygul put it, if players transfered before the maintenance, their titles were lost. But had they transfered after this surprise maintenance, their titles would be intact. Frustrating indeed, especially considering all of the misinformation that Blizzard's own employees were stating as fact.

Many of Blizzard's posts relaying incorrect or incomplete information are still available to read on the forums (including the ones posted above), and many players are still awaiting answers from tickets that were escalated weeks ago. So what happens now? Well, good companies make good video games. Great companies support them and treat their customers with respect and priority. Taking a note from their own commercials, maybe it's time to ask Bliz what their game is.

Keep up the pressure. Hopefully then, we'll see some answers.

Friday, December 7, 2007

On the Warlock Forums: Class Feedback Requested

Looks like Christmas has come early for us Warlocks! It's Class Feedback time on the official forums, and while many Warlocks are putting Green Fire and a Warlock Epic Flying Mount on their wish lists, I'm thinking there are more important gifts Santa Bliz can put under the tree for our class. Here are a few items that need some much needed holiday love, in no particular order:

Pet Scaling. Warlock pets do not scale well at level 70 and as a result, lack sufficient stamina, mana, damage, and resistances.

Spell Haste and DoTS. Spell Haste should have a positive effect on DoTS, making them tick faster without gimping their dmg output.

Spell Pushback. With the advantage melee has been seeing over cloth wearing classes, and the introduction of Ignore Armor, the spell push back mechanic needs some tweaking to favor successful casting.

Talentless Insta-cast Corruption. Given the limitations placed on the spell's dmg coefficient, how easily the DoT is removed, and that global cooldowns already act as a limiting "cast" buffer, making it available to all Warlocks as an instant-cast "on the run" spell isn't too much to ask.

A True Unstable Affliction
. It's a 41-pt talent. It's negative effects should proc every time the DoT is removed, no matter the process used.

Consolidate curse buffs into one Malediction. Since we can only have one curse on a target at a time, we shouldn't have 3 separate talents improving our curses.

Contagion vs. Unstable Affliction. These two talents seem to compete with one another. What makes UA great is it's negative proc upon being dispelled, but Contagion, the talent that leads to it, reduces the chance it will be dispelled. An obvious logistical error that needs a fix.

Improved Shadow Bolt and Incinerate. As things are currently, Fire 'locks do more damage spamming Shadow Bolts than they do spamming Incinerates. The Improved Shadow Bolt talent should also apply to Incinerate to help fix that inconsistency.

Affliction Tree Crit to Dmg Conversion Talent. DoTS are totally gimped when it comes to stats, and the updated effect of Resilience makes them even more so. To help balance out the new, almost universal defense players have to DoTS (everyone has access to 300+ Resil now) and to help Affliction's viability in high-end raiding (where gear is more Crit and Haste-heavy), introduce a talent deep into the Affliction tree that converts a percentage of +crit to +spell dmg.

Soul Shard Mechanics
. Soul Shards have such potential, but currently are very basic and almost completely unnecessary. If they are to remain as generally applicable as they are, either introduce an ability to conjure them at the cost of the Warlock's own health (maybe make that the effect of Imp Drain Soul), or make them purchasable reagents. However, I think it'd be better to introduce mob-specific Soul Shards that when drained and created, add special effects to the Warlock's abilities that require shards. For example, creating a Soul Shard from a fire-based mob could add spell damage to a Soul Fire, and when cast, the Soul Fire would give priority to the fire-based Soul Shard for consumption. Similar mechanics could be applied to Shadowburn as well. And how about boss-specific Soul Shards that are made to be useful during other boss encounters? For example, a spell cast using a shard gathered from Onyxia could be programmed to be incredibly effective against Nef.

Cataclysm and Aftermath. Replace with more useful, Warlock-centric talents, or improve them by increasing their proc or return rates. Perhaps introduce a Suppression-type talent for Destruction spells, or one that increases spell crit rating.

Demon Armor. Allow it's health regen to scale, and increase the armor it provides. Adding Resilience to it wouldn't be a bad idea either.

Curse of Weakness. Buff it, and allow it to stack with other AP reducing abilities.

Utility Curse Mechanics. Allow them to be stacked atop one another, but with diminishing effects. For example, 3 Warlocks cast Curse of Shadow on a single mob -- the first increases Shadow dmg by 10%, the second by 5%, and the third by 2%, etc.

Demonology Talents. There are far too many weak talents in the Demonology tree. Master Conjurer, Imp Enslave Demon, Imp Health Funnel, and even Imp Succubus and Voidwalker all need to be reworked or replaced altogether.

Firestone. Revamp to add a stackable scorch effect to fire spells instead of melee procs. That way, it'll actually be an attractive prospect for Fire 'locks.

Conflagrate. Needs to be reworked to scale better with the 'lock and his/her gear.

Amplify Curse. Make applicable to ALL curses, as well as making the casted curse immune to all dispelling effects.

Shadowfury. Make it instant cast, as was originally intended. It's a 41-pt talent, and should be worthy of that title.

Drain Soul. Rework to make using ranks other than Rank 1 worthwhile. Increase dmg or make it tick more often, or include a paralyzing or slowing effect similar to Mind Flay.

Here's hoping for a Warlock Christmas!

Tuesday, December 4, 2007

MaxDPS

Tearing around the internet earlier tonight, compiling info for an upcoming post, I came across a little gem in the form of a fantastically-designed DPS calculator. It's called MaxDPS, and after tinkering with it for a little while and watching the numbers dance around the UA vs. Ruin argument, I'm pretty impressed by it's presentation. It's fairly easy to use and quite customizable, and definitely worth a look. Give it a shot. Hopefully it'll do your DPS good.

Sunday, December 2, 2007

Tip of the Week

This week's TotW may seem like a rather obvious and novice tip, but it's something that I don't see many Warlocks doing all that often, if even at all. Yet it's so basic and potentially useful, that it's worth mentioning at least once. Afterall, this is Warlock Therapy.

So what is this tip I'm talking about? Simply Soul Stone yourself when logging out of the game for more than 30 minutes. That way, upon logging in, you'll be able to conjure a SS for a healer or tank in your raid or party or for your healbot in the battlegrounds, all while having an active SS on yourself. So obvious, right? And it only costs a shard, so it's not like you've got much to lose getting into the habit of doing it.

=)

Meet Majinn

This game is amazingly designed and the content is simply brilliant, but lets face it, it's the people that make this game worth playing.

With that in mind, meet Majinn, a Ret Pally, and one of the funniest people I've met within WoW. He recently made a PvP video, of sorts as you'll see, which literally had me crying I was laughing so hard. It may be that it's truly and ingeniously funny, or hilarious only because I know the man behind the toon. But whatever be the case, I think it's a vid worth seeing. So watch him as he lays down his Retribution goodness, and very characteristic sense of humor that makes him such a riot. The video especially picks up his persona about 30 seconds in. Epic music and a little ADHD ftw. =) Enjoy!


LOL @ the guy that looks like Alex Trebek.

GG Majinn. GG.

Saturday, December 1, 2007

Song of the Week

I was speaking with a group of students this past week about Biology and evolution when I brought up Pearl Jam's music video "Do The Evolution." To my dismay, none of the students had ever seen theit, or heard of Pearl Jam for that matter (so sad!). It got me thinking about how many people out there haven't seen this brilliant yet controversial animated video, and so it comes to you now as this week's SotW. Lots of hidden messages abound, so pay attention. Enjoy!